Hello everyone,
So, I'm a long-time visitor and occasional user of L3DT, though I've mostly "doodled" with it, because I never really had a serious project to use it for. Well, I do have a serious project now, and decided that L3DT would be a great app to use to craft my world's map... if not in its "final form", then at least at the macro and somewhat micro level. I went ahead and purchased the indie version to unlock all the stuff that would otherwise limit me. Good times!
The approach I'm taking is that I started with an image drape of the shape of my world's map. Starting with a blank map, I set the altitude to 10m and 'traced it out'. On to that, I'm editing in the varying altitudes, land forms, climates, etc. So far it's workig out pretty well. There's a few things I'm struggling with getting "just right", but that will come with experience.
Two things I am completely stumped by, however, are:
1. Creating a volcano creates a "ring" around it, no matter how I set the altitude for that area.
2. I can't seem to get cliffs that are a bit more "sheer". They're either smooth and sloped, or steep and really jagged. I'm trying to use a combination of 'plateau' and 'terraces', so maybe that's where I'm actually going wrong?
Anyway, I have screenshots showing each of the things I'm referring to, and you can see them here...
Overall Map in Progress (scaled down a lot :p)
The area I'm trying to get to be as much like 'sheer cliffs' as possible
If anyone can offer some advice on how to address either of these situations or, in fact, any general tips and tricks I might find handy later, I'd be very very appreciative!
Thanks a bunch!