Currently I am working on a map and I have a question about the L3DT texture generation tool:
If I have an attribute map generated by L3DT. And for example, I change the attribute map in photoshop from grass to rock. Can I import the altered attribute map back into L3DT and generate a new texture map from this? So it will generate the textures where I altered the ground from grass to rock?
English is my native tongue so I hope I have explained this well enough for everyone to understand. If I need to rephrase parts, let me know!
Thanks in advance,
SubsidedLemon