Hi, I'm attempting to export a tiled mesh into an OBJ file, unfortunately, it doesn't want to work.
Here is a pastebin of the logs that print out:
http://pastebin.com/RK42UFvd
My export settings look like this:
Also, I can confirm that when it is NOT tiled, it exports the terrain perfectly, and I can import it into blender very easily. However, when it is tiled, it only exports one or two tiles, and those tiles seem fairly garbled and incorrect (For example, their position seems to be about 100,000 coordinates from 0,0).
I've done a lot of testing, but I cannot currently find a resolution to this problem.
Thank you
Joe
Edit: After a lot of experimentation, I have discovered that anything above 2x2 tiles creates that error. I can export 2x2 tiles fine, but when I reach 3x3, it causes errors and exports incorrectly.