When importing a heightmap as design map, the using mosaic mapping for every operation (including heightmap generation and att map generation), the attributes map has a large stripe on the right hand side and the top that does not get processed, leaving your final texture with a huge white stripe (same size as the one on the attributes map etc).
Could you please release a fix for this? It was a bug in 2.3d as well.
I need to do a map that is 15360x15360 and I can't do it with any kind of ease without using mosaic mapping on everything.