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Bug report

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Bug report

Postby Forboding Angel » Tue Dec 12, 2006 7:59 pm

When importing a heightmap as design map, the using mosaic mapping for every operation (including heightmap generation and att map generation), the attributes map has a large stripe on the right hand side and the top that does not get processed, leaving your final texture with a huge white stripe (same size as the one on the attributes map etc).

Could you please release a fix for this? It was a bug in 2.3d as well.

I need to do a map that is 15360x15360 and I can't do it with any kind of ease without using mosaic mapping on everything.
Forboding Angel
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Postby Aaron » Tue Dec 12, 2006 10:16 pm

Hi Forboding,

Is this still occurring on the latest version? I'm sure I've fixed this (twice). I'll look into it later tonight.

Cheers,
Aaron.
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Postby Forboding Angel » Tue Dec 12, 2006 10:25 pm

Yep, it's in 2.4b

I havn't got to test the version you thew up with the bumpmapping fix/changes yet, If you've fixed it in that one I wouldn't know.

BTW it doesn't happen if the heightmap and atts map are rendered as a solid image. After that you can convert to mosaic, but, it's a bit of a hassle.
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Postby Aaron » Tue Dec 12, 2006 10:34 pm

Hi Forboding,

Yeah, it was in 2.4b, but I've fixed it since then (see dev builds.) Anyway, if it has crept back in I'll fix it again tonight.

Cheers,
Aaron.
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