Can L3DT produce all the files required for the blended terrain option of Atlas2?
I'm just trying to understand it, since it seems the unique terrain option is not a suitable option for us due to large file sizes.
Reading through it, I need :
a lightmap, which I assume L3DTs lightmap is suitable for this
a opacity map, I assume this is using the alpha maps
4 texture files, which I assume represent the texture on the landscape as indicated by the alpha map.
So, straight away, this is a problem if atlas only supports a max of 4 textures per atlas file.
I'm reading the info on this page: http://tdn.garagegames.com/wiki/TSE/Atl ... reeworld3D (if you can access it), which details the method from Freeworld3D (which I'm ignoring), but the rest of the atlas info is the most useful I've seen so far.
edit:
OK, investigating further, the 4 texture limit appears to be just Freeworld3D. http://tdn.garagegames.com/wiki/TSE/Atlas/Using_Atlas2
But the code snippet isn't very helpful since it doesn't explain the syntax of each command.
Thanks for any help on this from anyone, the entire atlas business does my head in. I'm grateful that L3DT makes it easier