I'm tweaking the Temperate Coastal template supplied with L3DT, and I think I've made a few improvements (well, at least it's an improvement on my landscape ), but I'm having trouble with one last thing.
I'm making use of different textures for different grass types of the same type (i.e. coastal grass, coastal grass 2, coastal grass 3).
My problem is that #2 and #3 were not really being used, so I end up with my sandy grass butting up against normal grass.
#2 and #3 are gradual "blends" up to full grass.
So far I've managed to make two different sand types. Underwater and Beach, and if any sea rock butts against the beach, I've managed to expand the rock formation onto the beach using Coastal Rock, which also wasn't showing up. So I'm happy with that.
I just can't get it to perform a gradual change from "Dry Beach" to Grass.
What I'm after is:
Dry Beach
Coastal Grass 1
Coastal Grass 2
Coastal Grass 3
Grass
What I'm finding is that one of the Coastal Grasses is overriding all the other Grasses, so I'm misunderstanding something
Any pointers?
Here's the settings I'm using at the moment.
Dry Beach (Works Fine)
0.826
0
0
0.209
0.5
Coastal Grass (for next to beach)
0.83
0
0
0.2
0.5
Coastal Grass 2
0.834
0
0
0.199
0.5
Coastal Grass 3
0.838
0
0
0.198
0.5
Grass (Default)
0.85
0
0
0.2
-0.05
and if anyone's interested, my tweaked Coastal Rock
0.65
0.3
0
0.3
0.5
I also believe I made an improvement to Underwater Rock (Lake). It works better for my map then default.
0.25
0.4
0
0.82
0
Thanks!