Edit: hopefully maybe solved, enabling "stichtileborders" in the extensions > sapphire > terrain > texture seems to have helped.
Hello, I just started using L3DT so forgive me for my noobishness. I'm using L3DT to edit a heightmap for a ArmA 3-modification (a terrain obviously).
I've encountered a problem though, when viewing the terrain in the 3D-editor in L3DT the textures have weird edges here and there and seem to be in the wrong place, like this (seems to be in a grid-shape):
Now, this "clipping" or whatever I should call it is not there on the actual texture-file. Furthermore, just as I switch to viewing the texture-layer in the 3D editor it seems to be correct for a split second before changing to what you see in the picture (switching back and forth again doesn't make this happen again though).
Is there any way to counter this? Thanks