Hi,
I have maps from SRTM of Britain. I imported them individually and changed them over to L3Dt native format for saving. Then using Import > Merge Heightmaps, I stitched them together. As the shape of Britain and Ireland is not square, and SRTM breaks the world into some rather unorthodox areas, this resulted in maps that produced an upside down "T" shape. The arms of the upside down "T" included areas of The North Atlantic and France. I cropped to remove as much as I could but I still had some of the arms left. There is now an area above both arms that is not mapped but is a part of the new height map. I am trying to think of a way to colour these areas to facilitate a map for cutting into tiles. Or will the tiling work on an odd shaped map? Which way would have the best result towards the map being a collection of tiles in a game engine? Should I leave it like that for water and texture?
Explanations are required to be simple because my idea of turning on a kompewta is to do a strip dance in front of it.
Cheers,
Ionus
Edit: I cant resize the 14930 x 11440 map because it will have to fit in with the rest of Europe one day, so it is probably best if I stick to the SRTM scale that they arrive in.