Just a quick question.
I've replaced all the vanilla L3DT textures with my own at 256x256, but I've now been asked what will happen if I use 512x512?
I'm importing a 2048 heightmap, and producing a 8192 image.
The person asking want's to make the textures look less like a repeating pattern. So, does L3DT shrink the texture file to "fit" or just use it as a tiled image across the landscape and picks up the bits it needs based on the climate definition?
Thanks!