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Source Texture size question

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Source Texture size question

Postby piratelord » Tue Feb 13, 2007 8:24 pm

Just a quick question.

I've replaced all the vanilla L3DT textures with my own at 256x256, but I've now been asked what will happen if I use 512x512?

I'm importing a 2048 heightmap, and producing a 8192 image.
The person asking want's to make the textures look less like a repeating pattern. So, does L3DT shrink the texture file to "fit" or just use it as a tiled image across the landscape and picks up the bits it needs based on the climate definition?

Thanks!
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Postby Aaron » Sat May 12, 2007 4:54 am

Hi Piratelord,

Sorry, I guess I missed this question. L3DT both stretches and tiles the textures. It depends on the layer resolution settings in the land type/climate. That's explained, sort of, on this algorithms page.

Cheers,
Aaron.
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