I managed many moons ago to get L3DT to create decent looking mountains out of any heightmap I supplied it.
When you looked at the adjusted heightmap up close, the mountains were in a fractal design.
For some reason now, I can't duplicate this effect. I just get, err, blobs.
What settings should I be using? It seems to be there has been a change to the design map options screen, Noise Shape has replaced or become the new name off Peak Overlays. Has there been a change in the code?
I'm currently using Pro 2.5 build 9.