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TGEA Texture problem & also notice this in L3DT also

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TGEA Texture problem & also notice this in L3DT also

Postby Madcowthomas » Wed Jul 11, 2007 4:23 am

So this was a test map into TGEA before run it full high resolution and make final adjustments. Noticed a few spots where snow was in wrong spot and this was a good example here to show.

http://www.rage-of-fire.com/downloads/l ... eerror.jpg

Using the atlasGenerateTextureTOCFromTiles comands from L3DTio to Atlas2


atlasOldGenerateChunkFileFromRaw16("F:/TGEA/universe/data/terrains/test/test_HF.raw", 8192, 2.000000, 0.030023, "F:/TGEA/universe/data/terrains/test/test.deleteme.chu", 1.000000, 5);
importOldAtlasCHU("F:/TGEA/universe/data/terrains/test/test.deleteme.chu", "F:/TGEA/universe/data/terrains/test/test.deleteme.geom.atlas");
atlasGenerateTextureTOCFromTiles(32, "C:/Documents and Settings/William B Thomas/Desktop/L3DT/test1/TX/test1_TX_x%dy%d",



Just ran into where the player is falling through the terrain in spot where I used the Bulldoser tool. The terrain in these area's that I have work on in Sapphire are like paper thin when looking at them in TGEA.

Any one ran into this before that can shed some light ?
Last edited by Madcowthomas on Wed Jul 11, 2007 9:02 pm, edited 1 time in total.
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Postby Madcowthomas » Wed Jul 11, 2007 7:08 am

Notice this a few hours later after my meeting

Ran all the calc from attributes down to texture before exporting to TGEA for testing


http://www.rage-of-fire.com/downloads/l ... error1.jpg


My computer spec's
http://www.bundysoft.com/wiki/doku.php? ... dcowthomas
From the mad cows desk to yours,
Peace
Madcowthomas

Yo...Reggie vacation mom!

"Without imagination we would cease to exist"
William Thomas
(1970-)
Warning!
Burping Babies are the Cause of Global Warming!
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Postby Madcowthomas » Thu Jul 12, 2007 11:09 pm

Create a new map and noticed this in attributes map after it was done


http://www.rage-of-fire.com/downloads/l3dt/ab1.jpg

This error came from terrain normals

Code: Select all
L3DT session commenced at 13:20:56 on 12-07-2007


Initialising application
Version: Pro 2.5a build 14
Execution dir is 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14'
Userland dir is 'C:\Documents and Settings\William B Thomas\Application Data\Bundysoft\L3DT\Pro 2.5.1.14'
Temporary dir is 'C:\DOCUME~1\WILLIA~1\LOCALS~1\Temp\L3DT'
Initialising debugging log
Session ID is 44
Loading settings
Loading window settings
Loading local settings
Reading max core count from local settings...
 >> Max thread count was 2
Loading string list
Loading climate list
Loading schemes list
Initialising default schemes
Loading formats list
Loading MRU list
Loading presets list
Loading script list
Loading overlay list
Loading extensions settings
Core application intialised
Loading all extension libriaries...

Preparing to load 'L3DTio_DMF'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.0
Initialising plugin...
Plugin 'L3DTio_DMF.dll' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_WMF'
Saving extensions settings
Checking plugin API version:
 - Zeolite 1.5
Initialising plugin...
Plugin 'L3DTio_WMF.dll' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_HFF'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.3.1
Initialising plugin...
Plugin 'L3DTio_HFF.zeo' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_TER'
Saving extensions settings
Checking plugin API version:
 - Version not exported, assuming pre-1.5
Initialising plugin...
Plugin 'L3DTio_TER.dll' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_BT'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.3
Initialising plugin...
Plugin 'L3DTio_BT.zeo' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_HFZ'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.5
Initialising plugin...
Plugin 'L3DTio_HFZ.zeo' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_HTF'
Saving extensions settings
Checking plugin API version:
 - Version not exported, assuming pre-1.5
Initialising plugin...
Plugin 'L3DTio_HTF.dll' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_X'
Saving extensions settings
Checking plugin API version:
 - Version not exported, assuming pre-1.5
Initialising plugin...
Plugin 'L3DTio_X.dll' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_PGM'
Saving extensions settings
Checking plugin API version:
 - Version not exported, assuming pre-1.5
Initialising plugin...
Plugin 'L3DTio_PGM.dll' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_FI'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.5
Initialising plugin...
Plugin 'L3DTio_FI.zeo' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_PCX'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.4
Initialising plugin...
Plugin 'L3DTio_PCX.zeo' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_RAW_HF'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.4
Initialising plugin...
Plugin 'L3DTio_RAW_HF.zeo' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_AMF'
Saving extensions settings
Checking plugin API version:
 - Zeolite 1.6
Initialising plugin...
Plugin 'L3DTio_AMF.dll' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_DDS'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.4
Initialising plugin...
Plugin 'L3DTio_DDS.zeo' initialised OK
Saving extensions settings

Preparing to load 'Sapphire'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.5
Initialising plugin...
ExtFunc_menu_InsertItem report:
 - Extension 'Sapphire' is adding function 'ExtRenderHF' to the menu at 'Render heightfield'
 - Menu ID is 0
ExtFunc_menu_InsertItem report:
 - Extension 'Sapphire' is adding function 'ExtEditSettings' to the menu at 'Renderer settings'
 - Menu ID is 1
ExtFunc_menu_InsertItem report:
 - Extension 'Sapphire' is adding function 'ExtEditHwSettings' to the menu at 'Hardware settings'
 - Menu ID is 2
ExtFunc_menu_InsertItem report:
 - Extension 'Sapphire' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
 - Menu ID is 3
Plugin 'Sapphire.zeo' initialised OK
Saving extensions settings

Preparing to load 'CopyPaste'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.2
Initialising plugin...
ExtFunc_menu_InsertItem report:
 - Extension 'CopyPaste' is adding function 'ExtToggleWnd' to the menu at 'Copy/paste tool'
 - Menu ID is 4
ExtFunc_menu_InsertItem report:
 - Extension 'CopyPaste' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
 - Menu ID is 5
ExtFunc_menu_InsertItem report:
 - Extension 'CopyPaste' is adding function 'ExtAbout' to the menu at 'About'
 - Menu ID is 6
Plugin 'CopyPaste.dll' initialised OK
Saving extensions settings

Preparing to load 'atExportArea'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.4
Initialising plugin...
Plugin 'atExportArea.zeo' initialised OK
Saving extensions settings

Preparing to load 'atFilterAM'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.5
Initialising plugin...
ExtFunc_menu_InsertItem report:
 - Extension 'atFilterAM' is adding function 'ExtAlphaExpress_UI' to the menu at 'Alpha export express'
 - Menu ID is 7
ExtFunc_menu_InsertItem report:
 - Extension 'atFilterAM' is adding function 'ExtFilterAM' to the menu at 'Filter attributes map'
 - Menu ID is 8
ExtFunc_menu_InsertItem report:
 - Extension 'atFilterAM' is adding function 'ExtEditFilterList' to the menu at 'Filter manager'
 - Menu ID is 9
ExtFunc_menu_InsertItem report:
 - Extension 'atFilterAM' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
 - Menu ID is 10
ExtFunc_menu_InsertItem report:
 - Extension 'atFilterAM' is adding function 'ExtAbout' to the menu at 'About'
 - Menu ID is 11
Plugin 'atFilterAM.zeo' initialised OK
Saving extensions settings

Preparing to load 'atGrowTilesByOne'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.1
Initialising plugin...
ExtFunc_menu_InsertItem report:
 - Extension 'atGrowTilesByOne' is adding function 'ExtGrowTilesByOneUI' to the menu at 'Grow tile size by one'
 - Menu ID is 12
ExtFunc_menu_InsertItem report:
 - Extension 'atGrowTilesByOne' is adding function 'ExtGrowMapByOneUI' to the menu at 'Grow map size by one'
 - Menu ID is 13
ExtFunc_menu_InsertItem report:
 - Extension 'atGrowTilesByOne' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
 - Menu ID is 14
ExtFunc_menu_InsertItem report:
 - Extension 'atGrowTilesByOne' is adding function 'ExtAbout' to the menu at 'About'
 - Menu ID is 15
Plugin 'atGrowTilesByOne.dll' initialised OK
Saving extensions settings

Preparing to load 'atFuncBrowser'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.5
Initialising plugin...
ExtFunc_menu_InsertItem report:
 - Extension 'atFuncBrowser' is adding function 'ExtToggleFuncBrowser' to the menu at 'Function browser'
 - Menu ID is 16
ExtFunc_menu_InsertItem report:
 - Extension 'atFuncBrowser' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
 - Menu ID is 17
Plugin 'atFuncBrowser.zeo' initialised OK
Saving extensions settings

Preparing to load 'ZeoScript'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.5
Initialising plugin...
ExtFunc_menu_InsertItem report:
 - Extension 'ZeoScript' is adding function 'RunScriptUI' to the menu at 'Run script'
 - Menu ID is 18
ExtFunc_menu_InsertItem report:
 - Extension 'ZeoScript' is adding function 'LoadScriptUI' to the menu at 'Load script file'
 - Menu ID is 19
ExtFunc_menu_InsertItem report:
 - Extension 'ZeoScript' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
 - Menu ID is 20
Plugin 'ZeoScript.zeo' initialised OK
Saving extensions settings

Preparing to load 'atCalc_HF_Terrace'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.3.1
Initialising plugin...
Plugin 'atCalc_HF_Terrace.zeo' initialised OK
Saving extensions settings

Preparing to load 'atCalc_HF_Thermal'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.3.1
Initialising plugin...
Plugin 'atCalc_HF_Thermal.zeo' initialised OK
Saving extensions settings

Preparing to load 'atRoads'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.5
Initialising plugin...
Plugin 'atRoads.zeo' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_Backup'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.5
Initialising plugin...
ExtFunc_menu_InsertItem report:
 - Extension 'L3DTio_Backup' is adding function 'ExtBackupActiveMap' to the menu at 'Backup active map'
 - Menu ID is 21
ExtFunc_menu_InsertItem report:
 - Extension 'L3DTio_Backup' is adding function 'ExtBackupSelArea' to the menu at 'Backup selected area'
 - Menu ID is 22
ExtFunc_menu_InsertItem report:
 - Extension 'L3DTio_Backup' is adding function 'ExtUndo' to the menu at 'Restore to last backup'
 - Menu ID is 23
ExtFunc_menu_InsertItem report:
 - Extension 'L3DTio_Backup' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
 - Menu ID is 24
Plugin 'L3DTio_Backup.zeo' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_Spring'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.5
Initialising plugin...
ExtFunc_menu_InsertItem report:
 - Extension 'L3DTio_Spring' is adding function 'ExtCreateSpringMaps' to the menu at 'Create Spring maps'
 - Menu ID is 25
ExtFunc_menu_InsertItem report:
 - Extension 'L3DTio_Spring' is adding function 'ExtCalcMiniMap' to the menu at 'Calculate mini-map'
 - Menu ID is 26
ExtFunc_menu_InsertItem report:
 - Extension 'L3DTio_Spring' is adding function 'ExtExportSmfUI' to the menu at 'Export SMF'
 - Menu ID is 27
ExtFunc_menu_InsertItem report:
 - Extension 'L3DTio_Spring' is adding function 'ExtImportSmfUI' to the menu at 'Import SMF'
 - Menu ID is 28
ExtFunc_menu_InsertItem report:
 - Extension 'L3DTio_Spring' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
 - Menu ID is 29
Plugin 'L3DTio_Spring.zeo' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_SMF'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.5
Initialising plugin...
Plugin 'L3DTio_SMF.zeo' initialised OK
Saving extensions settings

Preparing to load 'L3DTio_SMT'
Saving extensions settings
Checking plugin API version:
 - Zeolite 2.5
Initialising plugin...
Plugin 'L3DTio_SMT.zeo' initialised OK
Saving extensions settings
28 libraries loaded OK
Saving formats list
Initialisation complete

OnFileOpen (CMainFrame)
Showing wizard pane 'Open project'
Executing program 'OpenProjectWizard'
Loading project 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\test1.proj'
Initialising project
Setting project path to '(null)'
Setting project path to 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\test1.proj'
Adding project to MRU

Loading project file 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\test1.proj':
<?xml version="1.0" encoding="utf-8"?>
<varlist name="ProjectData">
   <int name="FileVersion">1</int>
   <varlist name="MapInfo">
      <varlist name="Terrain">
         <int name="nx">8192</int>
         <int name="ny">8192</int>
         <float name="HorizScale">2.000000</float>
      </varlist>
      <varlist name="Texture">
         <int name="nx">16384</int>
         <int name="ny">16384</int>
      </varlist>
      <bool name="WrapFlag">false</bool>
   </varlist>
   <varlist name="Maps">
      <varlist name="DM">
         <string name="Filename">test1_DM.dmf</string>
         <string name="MapType">DM</string>
      </varlist>
      <varlist name="HF">
         <string name="Filename">HF\test1_HF.mmf</string>
         <string name="MapType">HF</string>
         <varlist name="MipMaps">
            <int name="Step">2</int>
            <int name="Max">16</int>
         </varlist>
      </varlist>
      <varlist name="WM">
         <string name="Filename">WM\test1_WM.mmf</string>
         <string name="MapType">WM</string>
         <varlist name="MipMaps">
            <int name="Step">2</int>
            <int name="Max">16</int>
         </varlist>
      </varlist>
      <varlist name="AM">
         <string name="Filename">AM\test1_AM.mmf</string>
         <string name="MapType">AM</string>
      </varlist>
      <varlist name="TN">
         <string name="Filename">TN\test1_TN.mmf</string>
         <string name="MapType">TN</string>
      </varlist>
      <varlist name="LM">
         <string name="Filename">LM\test1_LM.mmf</string>
         <string name="MapType">24bit</string>
      </varlist>
      <varlist name="TX">
         <string name="Filename">TX\test1_TX.mmf</string>
         <string name="MapType">24bit</string>
         <varlist name="MipMaps">
            <int name="Step">2</int>
            <int name="Max">32</int>
         </varlist>
      </varlist>
   </varlist>
   <varlist name="Climates">
      <varlist name="Temperate">
         <string name="Filename">C:\Program Files\Bundysoft\L3DT Professional 2.5.1.15\Resources\Climates\temperate24\Temperate24.cli.xml</string>
      </varlist>
   </varlist>
</varlist>

Setting active format for 'DM'/10 to 'dmf'
>> Active format set to 'Formats.Project maps.Design map.DMF (L3DT)' (ext = 'dmf') OK

Loading map definition 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\test1.def.xml':
<?xml version="1.0" encoding="utf-8"?>
<varlist name="Settings">
   <varlist name="DM">
      <string name="Algorithm">BlankDM</string>
      <int name="nx">128</int>
      <int name="ny">128</int>
   </varlist>
   <varlist name="HF">
      <string name="Algorithm">InflateDM64</string>
      <float name="HorizScale">2.000000</float>
      <bool name="MosaicFlag">true</bool>
      <int name="MosaicSize">512</int>
   </varlist>
   <bool name="WrapFlag">false</bool>
   <varlist name="Ops">
      <bool name="GenHF">true</bool>
      <bool name="FloodSea">true</bool>
      <bool name="FloodAll">true</bool>
      <bool name="GenAM">true</bool>
      <bool name="GenTN">true</bool>
      <bool name="GenLM">true</bool>
      <bool name="GenTX">true</bool>
   </varlist>
   <varlist name="WM">
      <varlist name="FloodAll">
         <bool name="ClearFlag">false</bool>
         <bool name="WplaneFlag">false</bool>
         <float name="WplaneLevel">0</float>
         <int name="WplaneType">0</int>
         <bool name="SeaFlag">true</bool>
         <bool name="LakesFlag">false</bool>
         <bool name="WtableFlag">false</bool>
      </varlist>
   </varlist>
   <varlist name="AM">
      <string name="Climate">Temperate</string>
      <int name="AM_in_HF">1</int>
      <bool name="MosaicFlag">true</bool>
      <int name="MosaicSize">512</int>
   </varlist>
   <varlist name="TN">
      <bool name="BumpMapping">false</bool>
      <int name="TN_in_HF">1</int>
      <bool name="MosaicFlag">true</bool>
      <int name="MosaicSize">512</int>
   </varlist>
   <varlist name="LM">
      <colour name="Sun">255, 238, 206</colour>
      <colour name="Amb">230, 245, 255</colour>
      <float name="Azim">0</float>
      <float name="Elev">45.000000</float>
      <float name="Brightness">1.000000</float>
      <float name="SunAmbRatio">0.750000</float>
      <bool name="UseWM">false</bool>
      <bool name="ShadowFlag">false</bool>
      <bool name="BumpMapping">false</bool>
      <bool name="MosaicFlag">true</bool>
      <int name="MosaicSize">512</int>
      <int name="LM_in_HF">1</int>
   </varlist>
   <varlist name="TX">
      <bool name="UseLM">true</bool>
      <bool name="UseTX">true</bool>
      <bool name="UseStrata">true</bool>
      <int name="TX_in_HF">2</int>
      <bool name="MosaicFlag">true</bool>
      <int name="MosaicSize">512</int>
      <int name="MaxRadAA">2</int>
   </varlist>
</varlist>

Loading project map 'TX'
Initialising mosaic
>> Mosaic name: 'TX'
>> Map type: '24bit' (code = 3)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\TX\test1_TX'
>> Size (pixels): 16384 x 16384
>> Size (tiles): 32 x 32
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Updating 'Formats.Project maps.Texture map.JPG' in app list to match mosaic
Initialising mosaic
>> Mosaic name: 'MIP2'
>> Map type: '24bit' (code = 3)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\TX\Mip2\TX_Mip2'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'MIP4'
>> Map type: '24bit' (code = 3)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\TX\Mip4\TX_Mip4'
>> Size (pixels): 4096 x 4096
>> Size (tiles): 8 x 8
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'MIP8'
>> Map type: '24bit' (code = 3)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\TX\Mip8\TX_Mip8'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'MIP16'
>> Map type: '24bit' (code = 3)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\TX\Mip16\TX_Mip16'
>> Size (pixels): 1024 x 1024
>> Size (tiles): 2 x 2
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'MIP32'
>> Map type: '24bit' (code = 3)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\TX\Mip32\TX_Mip32'
>> Size (pixels): 512 x 512
>> Size (tiles): 1 x 1
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Setting active format for 'TX'/3 to 'jpg'
>> Active format set to 'Formats.Project maps.Texture map.JPG' (ext = 'jpg') OK
Loading project map 'LM'
Initialising mosaic
>> Mosaic name: 'LM'
>> Map type: '24bit' (code = 3)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\LM\test1_LM'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Updating 'Formats.Project maps.Light map.JPG' in app list to match mosaic
Setting active format for 'LM'/3 to 'jpg'
>> Active format set to 'Formats.Project maps.Light map.JPG' (ext = 'jpg') OK
Loading project map 'TN'
Initialising mosaic
>> Mosaic name: 'TN'
>> Map type: 'TN' (code = 30)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\TN\test1_TN'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'PNG' (ext = 'png')
>> Initialised OK
Updating 'Formats.Project maps.Terrain normals.PNG' in app list to match mosaic
Setting active format for 'TN'/30 to 'png'
>> Active format set to 'Formats.Project maps.Terrain normals.PNG' (ext = 'png') OK
Loading project map 'AM'
Initialising mosaic
>> Mosaic name: 'AM'
>> Map type: 'AM' (code = 40)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\AM\test1_AM'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'PNG' (ext = 'png')
>> Initialised OK
Updating 'Formats.Project maps.Attributes map.PNG' in app list to match mosaic
Setting active format for 'AM'/40 to 'png'
>> Active format set to 'Formats.Project maps.Attributes map.PNG' (ext = 'png') OK
Loading project map 'WM'
Initialising mosaic
>> Mosaic name: 'WM'
>> Map type: 'WM' (code = 50)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\WM\test1_WM'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Updating 'Formats.Project maps.Water map.WMF (L3DT)' in app list to match mosaic
Initialising mosaic
>> Mosaic name: 'MIP2'
>> Map type: 'WM' (code = 50)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\WM\Mip2\WM_Mip2'
>> Size (pixels): 4096 x 4096
>> Size (tiles): 8 x 8
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'MIP4'
>> Map type: 'WM' (code = 50)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\WM\Mip4\WM_Mip4'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'MIP8'
>> Map type: 'WM' (code = 50)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\WM\Mip8\WM_Mip8'
>> Size (pixels): 1024 x 1024
>> Size (tiles): 2 x 2
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'MIP16'
>> Map type: 'WM' (code = 50)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\WM\Mip16\WM_Mip16'
>> Size (pixels): 512 x 512
>> Size (tiles): 1 x 1
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Setting active format for 'WM'/50 to 'wmf'
>> Active format set to 'Formats.Project maps.Water map.WMF (L3DT)' (ext = 'wmf') OK
Loading project map 'HF'
Initialising mosaic
>> Mosaic name: 'HF'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\HF\test1_HF'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Updating 'Formats.Project maps.Heightfield.HFZ (L3DT)' in app list to match mosaic
Initialising mosaic
>> Mosaic name: 'MIP2'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\HF\Mip2\HF_Mip2'
>> Size (pixels): 4096 x 4096
>> Size (tiles): 8 x 8
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'MIP4'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\HF\Mip4\HF_Mip4'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'MIP8'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\HF\Mip8\HF_Mip8'
>> Size (pixels): 1024 x 1024
>> Size (tiles): 2 x 2
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'MIP16'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\HF\Mip16\HF_Mip16'
>> Size (pixels): 512 x 512
>> Size (tiles): 1 x 1
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Setting active format for 'HF'/20 to 'hfz'
>> Active format set to 'Formats.Project maps.Heightfield.HFZ (L3DT)' (ext = 'hfz') OK
Loading project map 'DM'
Loading map file 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\test1_DM.dmf'
Setting active format for 'DM'/10 to 'dmf'
>> Active format set to 'Formats.Project maps.Design map.DMF (L3DT)' (ext = 'dmf') OK
Checking map scales
Setting horiz scale of 'DM' to 128.000000m (was 1.000000)
ShowMap('DM')
Checking project formats
ShowMap('DM')
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
OnCalcHfPreview (CMainFrame)
Query: 'Overwrite existing heightfield?' returned IDCANCEL
ShowMap('HF')
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
ShowMap('DM')
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
OnCalcAutocomplete (CMainFrame)
Showing wizard pane 'Calculation queue'
OnToolsEditActive (CL3DTView)
OnToolsPaintDM (CL3DTView)
OnCalcAutocomplete (CMainFrame)
Showing wizard pane 'Calculation queue'
Executing program 'AutomationWizard'
Beginning calc thread (code = 901)
Running AutoComplete
Generating heightfield by design/inflate method (mosaic)
Inflating heightfield (mosaic)
Initialising mosaic
>> Mosaic name: ''
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\DOCUME~1\WILLIA~1\LOCALS~1\Temp\L3DT\44\HF\Swap1\SwapHF1'
>> Size (pixels): 512 x 512
>> Size (tiles): 1 x 1
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Opening progress window (grid mode)
Opening progress window
OnMinimise (CMainFrame)
Applying erosion pass (channelling erosion)
Initialising mosaic
>> Mosaic name: ''
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\DOCUME~1\WILLIA~1\LOCALS~1\Temp\L3DT\44\HF\EC_Delta\EC_Delta'
>> Size (pixels): 512 x 512
>> Size (tiles): 1 x 1
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Opening progress window (grid mode)
Applying erosion pass (thermal erosion)
Opening progress window (grid mode)
Inflating heightfield (mosaic)
Initialising mosaic
>> Mosaic name: ''
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\DOCUME~1\WILLIA~1\LOCALS~1\Temp\L3DT\44\HF\Swap2\SwapHF2'
>> Size (pixels): 1024 x 1024
>> Size (tiles): 2 x 2
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Opening progress window (grid mode)
Opening progress window (grid mode)
Applying erosion pass (channelling erosion)
Initialising mosaic
>> Mosaic name: ''
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\DOCUME~1\WILLIA~1\LOCALS~1\Temp\L3DT\44\HF\EC_Delta\EC_Delta'
>> Size (pixels): 1024 x 1024
>> Size (tiles): 2 x 2
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Opening progress window (grid mode)
Applying erosion pass (thermal erosion)
Opening progress window (grid mode)
Applying peak pass
Opening progress window (grid mode)
Inflating heightfield (mosaic)
Initialising mosaic
>> Mosaic name: ''
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\DOCUME~1\WILLIA~1\LOCALS~1\Temp\L3DT\44\HF\Swap1\SwapHF1'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Opening progress window (grid mode)
Opening progress window (grid mode)
Applying erosion pass (channelling erosion)
Initialising mosaic
>> Mosaic name: ''
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\DOCUME~1\WILLIA~1\LOCALS~1\Temp\L3DT\44\HF\EC_Delta\EC_Delta'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Opening progress window (grid mode)
Applying erosion pass (thermal erosion)
Opening progress window (grid mode)
OnRestore (CMainFrame)
OnMinimise (CMainFrame)
Inflating heightfield (mosaic)
Initialising mosaic
>> Mosaic name: ''
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\DOCUME~1\WILLIA~1\LOCALS~1\Temp\L3DT\44\HF\Swap2\SwapHF2'
>> Size (pixels): 4096 x 4096
>> Size (tiles): 8 x 8
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Opening progress window (grid mode)
Opening progress window (grid mode)
Applying volcano pass
Applying mountain pass
Applying erosion pass (channelling erosion)
Initialising mosaic
>> Mosaic name: ''
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\DOCUME~1\WILLIA~1\LOCALS~1\Temp\L3DT\44\HF\EC_Delta\EC_Delta'
>> Size (pixels): 4096 x 4096
>> Size (tiles): 8 x 8
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Opening progress window (grid mode)
Applying erosion pass (thermal erosion)
Opening progress window (grid mode)
OnRestore (CMainFrame)
OnMinimise (CMainFrame)
Inflating heightfield (mosaic)
Initialising mosaic
>> Mosaic name: 'HF'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\HF\test1_HF'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Opening progress window (grid mode)
Opening progress window (grid mode)
OnRestore (CMainFrame)
OnMinimise (CMainFrame)
OnRestore (CMainFrame)
OnMinimise (CMainFrame)
Applying plateau pass
Applying terrace pass
Opening progress window (grid mode)
OnRestore (CMainFrame)
Applying erosion pass (channelling erosion)
Initialising mosaic
>> Mosaic name: ''
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\DOCUME~1\WILLIA~1\LOCALS~1\Temp\L3DT\44\HF\EC_Delta\EC_Delta'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Opening progress window (grid mode)
Applying file overlay pass
Saving map 'HF'
Unifying mosaic scales (HF)
Saving project file
Fixing Geo-referencing extents
Adding project to MRU
Saving MRU list
ShowMap('HF')
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Initialising mosaic
>> Mosaic name: 'Mip2'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\HF\Mip2\HF_Mip2'
>> Size (pixels): 4096 x 4096
>> Size (tiles): 8 x 8
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'Mip4'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\HF\Mip4\HF_Mip4'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'Mip8'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\HF\Mip8\HF_Mip8'
>> Size (pixels): 1024 x 1024
>> Size (tiles): 2 x 2
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'Mip16'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\HF\Mip16\HF_Mip16'
>> Size (pixels): 512 x 512
>> Size (tiles): 1 x 1
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Opening progress window
Calculation complete

Opening Sapphire renderer window
Compiled OpenGL version: 1.1
User OpenGL version: 2.0.3
User OpenGL vendor: NVIDIA Corporation

CsTextureMap::LoadFromFile is loading 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\water.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\water.jpg'
CsTextureMap::LoadFromZMAP report:
 > Map name: ''
 > Map type: 3
 > Map size: 512 x 512
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'TX'
 > Map type: 3
 > Map size: 16384 x 16384
 > Mip info: 2 step, 32 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP2'
 > Map type: 3
 > Map size: 8192 x 8192
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP4'
 > Map type: 3
 > Map size: 4096 x 4096
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP8'
 > Map type: 3
 > Map size: 2048 x 2048
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP16'
 > Map type: 3
 > Map size: 1024 x 1024
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP32'
 > Map type: 3
 > Map size: 512 x 512
 > Mip info: 0 step, 0 max
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\front_ypos.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\back_yneg.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\right_xpos.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\left_xneg.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\top_zpos.jpg'
ShowMap('HF')
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete

Opening Sapphire renderer window
Compiled OpenGL version: 1.1
User OpenGL version: 2.0.3
User OpenGL vendor: NVIDIA Corporation

CsTextureMap::LoadFromFile is loading 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\water.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\water.jpg'
CsTextureMap::LoadFromZMAP report:
 > Map name: ''
 > Map type: 3
 > Map size: 512 x 512
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'TX'
 > Map type: 3
 > Map size: 16384 x 16384
 > Mip info: 2 step, 32 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP2'
 > Map type: 3
 > Map size: 8192 x 8192
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP4'
 > Map type: 3
 > Map size: 4096 x 4096
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP8'
 > Map type: 3
 > Map size: 2048 x 2048
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP16'
 > Map type: 3
 > Map size: 1024 x 1024
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP32'
 > Map type: 3
 > Map size: 512 x 512
 > Mip info: 0 step, 0 max
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\front_ypos.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\back_yneg.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\right_xpos.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\left_xneg.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\top_zpos.jpg'
ShowMap('HF')
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
OnCalcAutocomplete (CMainFrame)
Showing wizard pane 'Calculation queue'
Showing wizard pane 'Water flooding'
Executing program 'AutomationWizard'
Beginning calc thread (code = 901)
Running AutoComplete
Flooding water map
Flooding seas
Initialising mosaic
>> Mosaic name: 'WM'
>> Map type: 'WM' (code = 50)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\WM\test1_WM'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'AuxWM'
>> Map type: 'AuxWM' (code = 52)
>> Filename: 'C:\DOCUME~1\WILLIA~1\LOCALS~1\Temp\L3DT\44\AuxWM\AuxWM'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Opening progress window (grid mode)
OnMinimise (CMainFrame)
OnRestore (CMainFrame)
OnMinimise (CMainFrame)
Saving map 'WM'
Unifying mosaic scales (WM)
OnRestore (CMainFrame)
Saving project file
Fixing Geo-referencing extents
Adding project to MRU
Saving MRU list
ShowMap('WM')
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Initialising mosaic
>> Mosaic name: 'Mip2'
>> Map type: 'WM' (code = 50)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\WM\Mip2\WM_Mip2'
>> Size (pixels): 4096 x 4096
>> Size (tiles): 8 x 8
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'Mip4'
>> Map type: 'WM' (code = 50)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\WM\Mip4\WM_Mip4'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'Mip8'
>> Map type: 'WM' (code = 50)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\WM\Mip8\WM_Mip8'
>> Size (pixels): 1024 x 1024
>> Size (tiles): 2 x 2
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'Mip16'
>> Map type: 'WM' (code = 50)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\WM\Mip16\WM_Mip16'
>> Size (pixels): 512 x 512
>> Size (tiles): 1 x 1
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Opening progress window
Calculation complete
OnToolsEditActive (CL3DTView)
OnToolsFloodWM (CL3DTView)
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete

Opening Sapphire renderer window
Compiled OpenGL version: 1.1
User OpenGL version: 2.0.3
User OpenGL vendor: NVIDIA Corporation

CsTextureMap::LoadFromFile is loading 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\water.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\water.jpg'
CsTextureMap::LoadFromZMAP report:
 > Map name: ''
 > Map type: 3
 > Map size: 512 x 512
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'TX'
 > Map type: 3
 > Map size: 16384 x 16384
 > Mip info: 2 step, 32 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP2'
 > Map type: 3
 > Map size: 8192 x 8192
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP4'
 > Map type: 3
 > Map size: 4096 x 4096
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP8'
 > Map type: 3
 > Map size: 2048 x 2048
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP16'
 > Map type: 3
 > Map size: 1024 x 1024
 > Mip info: 0 step, 0 max
CsTextureMap::LoadFromZMAP report:
 > Map name: 'MIP32'
 > Map type: 3
 > Map size: 512 x 512
 > Mip info: 0 step, 0 max
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\front_ypos.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\back_yneg.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\right_xpos.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\left_xneg.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5.1.14\Resources\Sapphire\Skybox\Default\top_zpos.jpg'
L3DTio_Backup - Creating record 'Map backup'
L3DTio_Backup - Adding map 'HF' to record
Exporting mosaic as 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\Records\0\HF\HF.mmf'
Initialising mosaic
>> Mosaic name: 'HF'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\Records\0\HF\HF'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
L3DTio_Backup - Finalising record
L3DTio_Backup - Creating record 'Map backup'
L3DTio_Backup - Adding map 'HF' to record
Exporting mosaic as 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\Records\1\HF\HF.mmf'
Initialising mosaic
>> Mosaic name: 'HF'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\Records\1\HF\HF'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
L3DTio_Backup - Finalising record
OnCalcAutocomplete (CMainFrame)
Showing wizard pane 'Calculation queue'
OnCalcAutocomplete (CMainFrame)
Showing wizard pane 'Calculation queue'
Showing wizard pane 'Attributes map calc.'
Executing program 'AutomationWizard'
Beginning calc thread (code = 901)
Running AutoComplete
Calculating attributes map
Initialising mosaic
>> Mosaic name: 'AM'
>> Map type: 'AM' (code = 40)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\AM\test1_AM'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'PNG' (ext = 'png')
>> Initialised OK
Opening progress window (grid mode)
Saving map 'HF'
Unifying mosaic scales (HF)
Saving map 'WM'
Unifying mosaic scales (WM)
Saving map 'AM'
Saving project file
Fixing Geo-referencing extents
Adding project to MRU
Saving MRU list
ShowMap('AM')
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Initialising mosaic
>> Mosaic name: 'Mip2'
>> Map type: 'AM' (code = 40)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\AM\Mip2\AM_Mip2'
>> Size (pixels): 4096 x 4096
>> Size (tiles): 8 x 8
>> Tile size: 512
>> File format: 'PNG' (ext = 'png')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'Mip4'
>> Map type: 'AM' (code = 40)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\AM\Mip4\AM_Mip4'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'PNG' (ext = 'png')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'Mip8'
>> Map type: 'AM' (code = 40)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\AM\Mip8\AM_Mip8'
>> Size (pixels): 1024 x 1024
>> Size (tiles): 2 x 2
>> Tile size: 512
>> File format: 'PNG' (ext = 'png')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'Mip16'
>> Map type: 'AM' (code = 40)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\MipMaps\AM\Mip16\AM_Mip16'
>> Size (pixels): 512 x 512
>> Size (tiles): 1 x 1
>> Tile size: 512
>> File format: 'PNG' (ext = 'png')
>> Initialised OK
Opening progress window
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
OnCalcAutocomplete (CMainFrame)
Showing wizard pane 'Calculation queue'
Showing wizard pane 'Normal mapping'
Executing program 'AutomationWizard'
Beginning calc thread (code = 901)
Running AutoComplete
Calculating terrain normals map
Initialising mosaic
>> Mosaic name: 'TN'
>> Map type: 'TN' (code = 30)
>> Filename: 'C:\Documents and Settings\William B Thomas\Desktop\L3DT\test1\TN\test1_TN'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'PNG' (ext = 'png')
>> Initialised OK
Opening progress window (grid mode)

CMosaicMemTable::GetMapHandle error
 - MemMap in question is not in use


CMosaicMap::GetPixel error
 - cannot get SubMap handle from MemTable

OnMinimise (CMainFrame)
OnRestore (CMainFrame)

CMosaicMemTable::GetMapHandle error
 - MemMap in question is not in use


CMosaicMap::GetPixel error
 - cannot get SubMap handle from MemTable

Saving map 'TN'


From the mad cows desk to yours,
Peace
Madcowthomas

Yo...Reggie vacation mom!

"Without imagination we would cease to exist"
William Thomas
(1970-)
Warning!
Burping Babies are the Cause of Global Warming!
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Postby Aaron » Fri Jul 13, 2007 1:03 am

Hi William,

Can you please try again with multithreading disabled (MaxThreadCount set to 1). Instructions are provided here:

http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:multithreading#controlling_the_core_utilisation

Is anyone else experiencing these problems? Anybody, anybody?

Cheerio,
Aaron.
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Postby Madcowthomas » Fri Jul 13, 2007 1:24 am

Thought it was disabled, sorry about that Arron

Have 2 copies the lastest version and and dev, and thought turned it off in both.
From the mad cows desk to yours,
Peace
Madcowthomas

Yo...Reggie vacation mom!

"Without imagination we would cease to exist"
William Thomas
(1970-)
Warning!
Burping Babies are the Cause of Global Warming!
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Postby Madcowthomas » Fri Jul 13, 2007 3:49 am

Changed it and re-ran my stuff and still getting the problem where the textures in my images above
From the mad cows desk to yours,
Peace
Madcowthomas

Yo...Reggie vacation mom!

"Without imagination we would cease to exist"
William Thomas
(1970-)
Warning!
Burping Babies are the Cause of Global Warming!
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Postby Aaron » Fri Jul 13, 2007 4:46 am

Hi William,

Did you re-run the attributes map calculation?

Regards,
Aaron.
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Postby Madcowthomas » Fri Jul 13, 2007 6:03 am

Re-ran everything from the attributes to texture map and still received same results, testing a new map to see if get the same results.

Should have the attributes done here in 20 min
From the mad cows desk to yours,
Peace
Madcowthomas

Yo...Reggie vacation mom!

"Without imagination we would cease to exist"
William Thomas
(1970-)
Warning!
Burping Babies are the Cause of Global Warming!
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Postby Madcowthomas » Fri Jul 13, 2007 6:53 am

http://www.rage-of-fire.com/downloads/l3dt/ab2.jpg

Here is the test result of restarting the program and creating a blank world, after calc the heightfield made a few changes in Sapphire for road and flatten out a few area's for the cities.
From the mad cows desk to yours,
Peace
Madcowthomas

Yo...Reggie vacation mom!

"Without imagination we would cease to exist"
William Thomas
(1970-)
Warning!
Burping Babies are the Cause of Global Warming!
User avatar
Madcowthomas
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Posts: 159
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Postby Aaron » Fri Jul 13, 2007 11:24 am

Hi William,

After you edit the heightfield you need to re-calculate the water map. Can you do please this (remember to check the 'clear water map' option in the wizard), then re-generate the attributes map, and show us the result?

Best regards,
Aaron.
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Postby Madcowthomas » Fri Jul 13, 2007 6:25 pm

okay , let me re-run that and see the results in a few here, one thing have run into when re-run the water like that takes forever to do the second time. Other night was up too 18 hrs on just the water when took a hour before.
From the mad cows desk to yours,
Peace
Madcowthomas

Yo...Reggie vacation mom!

"Without imagination we would cease to exist"
William Thomas
(1970-)
Warning!
Burping Babies are the Cause of Global Warming!
User avatar
Madcowthomas
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Posts: 159
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Postby Madcowthomas » Sun Jul 15, 2007 8:14 pm

Arron went ran that water map at 11:20 am friday and it still running and its sunday about 1:13 and not done, finally stop it.
From the mad cows desk to yours,
Peace
Madcowthomas

Yo...Reggie vacation mom!

"Without imagination we would cease to exist"
William Thomas
(1970-)
Warning!
Burping Babies are the Cause of Global Warming!
User avatar
Madcowthomas
Doyen
 
Posts: 159
Joined: Mon Feb 19, 2007 3:40 am
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