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Mixing different climated with smooth blending ?

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Mixing different climated with smooth blending ?

Postby silent303 » Sun Jul 15, 2007 7:19 pm

Hi,

i wonder how it is possible to mix different climates with a smooth blending ?

in my picture i have painted some dessert climate in my design map, but the blending is hard and not naturale:

Image

the behind is i develop a map for spring. and dont want just variate the
ground texture with the gradient etc. parameters, i would like to "paint"
different materials in my map. is there any better way i could do this ?


btw: aaron, your spring export/import plugin is well done :D

regards
silent303
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Postby Aaron » Sun Jul 15, 2007 10:44 pm

Hi Silent303,

Smooth blending is achieved using the 'anti aliasing' option in the texture wizard. This is currently a very slow option, but it has been sped-up greatly in the next release.

is there any better way i could do this ?


You might also like to try the attributes map brush, which lets you paint land types directly. To use this tool, view the attributes map ('view->show map'), then select the 'edit' tool on the toolbar.

Cheerio,
Aaron.
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Postby silent303 » Mon Jul 16, 2007 11:24 am

hi aaron,

thanks alot, i didnt even know that i can paint in attributes map :P
but for some reason i cant paint with attribute map, nothing changes when i paint, even not when i re-calculate the attribute map. im using the build 15 dev. version.

regards
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Postby Aaron » Mon Jul 16, 2007 1:40 pm

Hi SIlent303,

Oops, there is a bug in the code that refreshes the map display when painting large maps (the mipmaps aren't updated properly). This has been fixed in the next release.

Cheers,
Aaron.
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Postby silent303 » Tue Jul 17, 2007 6:05 pm

hi aaron,

can you say when the attributes map fix is released ?

regards
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Postby Aaron » Sat Jul 21, 2007 3:40 am

Hi Silent303,

The update should be released around Wednesday. I'll post here when it's up.

Cheers,
Aaron.
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Postby Aaron » Tue Jul 24, 2007 12:46 pm

Hi Silent303,

The update is up. Please let me know if there are any problems.

Best regards,
Aaron.
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Postby silent303 » Tue Jul 24, 2007 3:36 pm

thanks for the update, i'll test it :D
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Postby silent303 » Tue Jul 24, 2007 7:05 pm

hi aaron,

i just tested the attribute map editor and it works fine ! i would wish like to have a "spray" brush or even other types of brushes to paint, also it would be very nice to have something like "opacity" to just paint over a existing climate with eg. 50% to create some nice climate layer effects :idea:
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Postby Aaron » Sat Jul 28, 2007 9:45 am

Hi Silent303,

Thanks for the suggestion. Spray-paint brushes are on the to-do list, as are attributes map brushes for the 3D editor. We can't do opacity mapping with the attributes map unless I rewrite about half of L3DT, but you can probably achieve the desired result with judicious use of texture layers in land types and/or anti-aliasing.

Hmmm...then again, I could modify the alpha map generation process to allow you to edit the alpha maps manually, and then write a new texture combiner to use those alpha maps instead of the attributes map. I'll have a thinker about it...

Cheers,
Aaron.

PS: Regarding the heightfield schemes; this menu option has never been implemented. I'll be re-working all view schemes (DM, HF, etc) in a future release, and at that point I expect to add some options for heightfield display schemes (or otherwise remove that item from the menu).
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