is 329mb common for a 2048*2048 heightmap exported to .x or am I missing something. I tried to importing it into blender but it takes long and blender seems to freeze. assuming that the size is the issue.
any chance supporting other mesh formats because .obj would be alot better and is handle near flawlessly by most if not all packages that support it, as opposed .x or even .3ds which got mentioned.........I think... as another possible L3DT export.