I am still having trouble getting my size right in the import interface. I have also posted this on GG but I get better results here with my buddies than there for some reason. I am trying to import a terr and the info is:
X 16 Y 16
heightfield resolution is (m) 20
20x20 kilometres
TX map at 4096
square size is 2 and I was going to use hightscale of 0.0326 (I think is right) taken from L3DT viewer vertical scale.
Tree depth of 6
Error inetric of 2
dateset of 64
But for some reason I dont have a clue as to what my size is? I thought it would be 1024x1024 but is gives me a error message saying:
size must be a integer of >0 and a power of 2. So what am I doing wrong may I ask? I am missing something I know.
Also I am having trouble getting my leaf depth when trying to bring in the texture for the terrain.
I brought the TX in at 4096 with a (size of 2) and a (tree depth of 6), but I can't seem to figure out how to get my leaf depth.
How do I get that number? I have read a number of Tutorials on this and none talk about the leaf depth at all that I could find except here. I downloaded the new importer but it doesn't seem to automatically generate my leaf depth like the posts suggest it would. Did I do something wrong?
I am looking at the download on GG's website, and I have noticed that the download does not seem to reflect the new post with the new importer for L3DT terrains.
Reference to seems outdated?:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8236
Is it possible to get the new link to the new nsatlasqui? Because from the post at L3DT the other day, we got the impression that there was a newer build somewhare with the fixes with auto leaf generator. The one on GG does not have the features you were saying you added. Could you post that puppy here for us please my good man?
DeathTwister