Hi zzleggam,
zzleggam wrote:But when I tried to edit the map, it was impossible. I wasn't able to add any textures using terrain texture painter, adjust height either. Is it a problem of Atlas? Do you know the answers for this problem?
Atlas does not support in-game editing. For real-time geometry editing, Atlas would have to recompile the chunk-LOD meshes, and that would take several seconds per edit (far too slow to be useful). Atlas is designed for fast rendering, at the expeense of long(er) compilation times and reduced flexibility (i.e. no real-time edit).
However, it might be possible to update the texture components of the Atlas files, but as far as I know it's not a supported feature, so you would have to code that yourself.
zzleggam wrote:Anyway, I'd like to retouch the map after exporting. Especially I'd like to paint texture where we need more detail. Could you tell me how I can do that?
If you're talking about re-touching the textures
in the Atlas files, see my above comments (i.e. it can't be done). If you want to edit the textures before they're shovelled into Atlas, simply save the project and close L3DT, then edit the map files in Photoshop/GIMP/etc.
zzleggam wrote:And as I'm afraid the detail is not so desirable...
This is a bug in the current version of TGEA, whereby Atlas does not display the high-resolution unique texture data, but instead uses a lower resolution (i.e. blurry) texture level-of-detail. I believe it's on the list of things to fix for the next TGEA release.
zzleggam wrote:I'd like to make use of bump map such as shown in
this thread. Will it be OK? Or is there any better solution?
No, I think Ves' solution is the best I've seen so far. Good luck with it!
Cheerio,
Aaron.