Ok the noise deal is pissing me off
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Okie dokie,
Following your map-making tutorial, I think I've found a way to change the methodology to eliminate the unsightly terracing problem. It basically comes down to not exporting the map from L3DT to PS/GIMP/etc and then re-importing it. I've added comments to your article in the wiki, which explains my proposed methodology: basically, use L3DT's re-sizing for the heightmap (it's 32-bit after all), and rather than use smoothing in an external image-processing program, try to smooth the design map instead, by setting the 'frac' and 'peak' roughness to zero for areas you want to smooth. I'm not sure this a really workable idea for making Spring maps, but it's closer to the whole L3DT-paradigm, which I understand a little bit better. Cheers, Aaron.
I draw a lot of my heightmaps by hand. Those are the ones I have the most trouble with.
damn, I dunno what to do at this point Also, keep in mind... the heightmap needs to be resized to the size of the texture map, which I only do in gimp because it has the best scaling. Beat's photoshop's image size routine quite soundly.
19 posts
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