Created a Design map using the wizard at a low resolution of 512px. Then made the Light and Texture maps x2 or 1024px and using tiles.
Just as a way to explore alternatives, I tried to export the Heightfield map as an .obj. Got the messaging saying that mesh was around 522 k triangles. Said yes to using the Mesh Decimator.
When clicking Preview..., got the following error:
CAzuriteDlg::LoadMesh error:
- invalid vertex buffer item time
Max. error (m) was at default 0.25 and Triangle count = 14.6k.
Funnying thing was that I continued through, hit ok, and mesh exported a'ok. Imported it into Maya, no problems. So guessing it might be a Azurite preview issue, maybe.
Cheers,
Philippe