
Here is a link to the project information:
http://www.hiddenasbestos.com/share/Test512Arctic%20summary.html ( I blame the 16x TX ratio, it was fine before that ).
I can upload the whole thing if you like, but as it's ~130Mb I thought I'd see what you make of this off the bat to save time (which I don't mind doing, but it'll take 40 mins to upload it).
Some information that might be useful:
* This is L3DT 2.9 beta 1
* I'm running Vista x64 on a Core2 Quad with 4Gb of RAM
* I have a 9800GT with 1Gb of VRAM, running NVidia driver 196
* I've quit L3DT and reloaded and it comes back.
* The error only changes when you move the view (in any axis) - rotating or doing nothing causes no change.
* Erroneous tiles will sometimes flick to being correct as you move around. The error happens more often nearer the view than in the distance, but I can't quite predict it. I've had it stay wrong for the whole map or look relatively correct.
* If I immediately jump to 3D mode on loading it seems worse, closing Sapphire and viewing the Texture (after it generates mip-maps) makes it better initially but doesn't fix it.
Hope this is enough info to help, and I haven't given any misdirections. Let me know if there is anything I can do to assist with testing!
Regards,
David
ps. When it does work it looks great
