I used high res attributes, textures, normals, and lightmap. Also anti-aliasing. I have not tested if changing any of these settings makes a difference. Looping works perfectly in the temperate climate.
![Image](http://goldenhammersoftware.com/desertloopbug.jpg)
2.9 looping texture desert problem
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2.9 looping texture desert problem2.9 fixed most of my looping texture problems, but I'm still having trouble with the sand in the desert. The other textures seem to work fine. I've attached a picture of the texture repeated in photoshop.
I used high res attributes, textures, normals, and lightmap. Also anti-aliasing. I have not tested if changing any of these settings makes a difference. Looping works perfectly in the temperate climate. ![]()
Hi Yrgol,
Thanks for the bug report. Are you using the stock climates and materials, or is this a custom material? If this is the stock materials, can you please send me your project's map definition file ([mapname].def.xml) so that I can test the settings you are using? (please send to aaron@bundysoft.com) I've not been able to reproduce this fault, but perhaps I'm not using the right settings. Best regards, Aaron.
Hi Yrgol,
I apologise for the delay, and thank you for the map definition file. The problem here is that the bump map for the 'deep desert' material is 512x512 pixels in size, and won't wrap neatly if the heightfield is not a multiple of 512x512 pixels (yours is 256x256 pixels). One solution is to use a larger heightfield size, the other is to use this modified material file: http://www.bundysoft.com/L3DT/downloads/temp/Desert_Deep%20desert.mat.xml This file can be copied over the existing material of the same name. In this modified material file I have changed the texture scaling to ensure that you can still use 256x256 pixel heightfields at 16x and 32x resolution without seams when wrapping. Please let me know if problems persist. Best regards, Aaron.
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