Hello All,
Just a quick little note before I traipse off for a long weekend*:
I've been working-over the progress display dialog to improve the time-estimate, window-drawing, minimization, etc. Whilst doing this, I found a bug that occasionally 'leaked' a device context, which may explain why the L3DT user-interface slows-down after hours of use. There was also another mistake that abused the Win32 API a little too much, causing excessive flickering and poor window response. Both problems have been fixed, and an update will be issued in a day or two.
Cheers,
Aaron.
* Thanks go to Her Royal Majesty for her birthday.