Hi, with the newest development build I get frequent out of memory errors, with settings that seems to work with the latest stable release. I don't know what is causing this, however it seems like a memory leak, cause the error displays that it uses 1,5gb ram and reaches the 32bit application limit i assume. Could that have something to do with the newly added tilecaching when ram is free? Since my computer has 16 gb ram there always is much free, and maybee it does not take the 32bit limitation into account?
EDIT:
Correction also happens with the older build
![Image](http://nh-game.net/l3dterror.png)
The Project folder as it was after the crash, maybee something usefull for you in here.
http://nh-game.net/ter.7zSidequestion, I don't know how much L3dt is prepared for this, but is a 64bit build possible? While not solving the Problem, it would be at least possible to go way around it (worst case several gigabyte pagefile, but better than a crash after some hours of generating)