The process completed, but there was a error . This was rendered on my second pc the Asus Barebones system. Pentium 4 3 Ghz with 1 gig of ram
The video card is a Intel 82945g Express Chipset Family, not sure on the memory at the moment, but belive it has 512 and uses the internal memory to make a 512 or 256 , need to look into it.
Try to keep both machine the same version , but forgot to install the new dev on the asus machine yesterday. And ran the project off the 2.5.a pro version
- Code: Select all
L3DT session commenced at 15:41:22 on 01-07-2007
Initialising application
Version: Pro 2.5a build 5
Execution dir is 'C:\Program Files\Bundysoft\L3DT Professional 2.5a'
Userland dir is 'C:\Documents and Settings\Last Excile\Application Data\Bundysoft\L3DT\Pro 2.5.1.5'
Temporary dir is 'C:\DOCUME~1\LASTEX~1\LOCALS~1\Temp\L3DT'
Initialising debugging log
Session ID is 12
Loading settings
Loading window settings
Loading local settings
Reading max core count from Windows process affinity mask...
>> Max thread count was 2
Loading string list
Loading climate list
Loading schemes list
Initialising default schemes
Loading formats list
Loading MRU list
Loading presets list
Loading script list
Loading overlay list
Loading extensions settings
Core application intialised
Loading all extension libriaries...
Preparing to load 'L3DTio_DMF'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.0
Initialising plugin...
Plugin 'L3DTio_DMF.dll' initialised OK
Saving extensions settings
Preparing to load 'L3DTio_WMF'
Saving extensions settings
Checking plugin API version:
- Zeolite 1.5
Initialising plugin...
Plugin 'L3DTio_WMF.dll' initialised OK
Saving extensions settings
Preparing to load 'L3DTio_HFF'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.3.1
Initialising plugin...
Plugin 'L3DTio_HFF.zeo' initialised OK
Saving extensions settings
Preparing to load 'L3DTio_TER'
Saving extensions settings
Checking plugin API version:
- Version not exported, assuming pre-1.5
Initialising plugin...
Plugin 'L3DTio_TER.dll' initialised OK
Saving extensions settings
Preparing to load 'L3DTio_BT'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.3
Initialising plugin...
Plugin 'L3DTio_BT.zeo' initialised OK
Saving extensions settings
Preparing to load 'L3DTio_HFZ'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.3
Initialising plugin...
Plugin 'L3DTio_HFZ.zeo' initialised OK
Saving extensions settings
Preparing to load 'L3DTio_HTF'
Saving extensions settings
Checking plugin API version:
- Version not exported, assuming pre-1.5
Initialising plugin...
Plugin 'L3DTio_HTF.dll' initialised OK
Saving extensions settings
Preparing to load 'L3DTio_X'
Saving extensions settings
Checking plugin API version:
- Version not exported, assuming pre-1.5
Initialising plugin...
Plugin 'L3DTio_X.dll' initialised OK
Saving extensions settings
Preparing to load 'L3DTio_PGM'
Saving extensions settings
Checking plugin API version:
- Version not exported, assuming pre-1.5
Initialising plugin...
Plugin 'L3DTio_PGM.dll' initialised OK
Saving extensions settings
Preparing to load 'L3DTio_FI'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.3.1
Initialising plugin...
Plugin 'L3DTio_FI.zeo' initialised OK
Saving extensions settings
Preparing to load 'L3DTio_PCX'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.4
Initialising plugin...
Plugin 'L3DTio_PCX.zeo' initialised OK
Saving extensions settings
Preparing to load 'L3DTio_RAW_HF'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.4
Initialising plugin...
Plugin 'L3DTio_RAW_HF.zeo' initialised OK
Saving extensions settings
Preparing to load 'L3DTio_AMF'
Saving extensions settings
Checking plugin API version:
- Zeolite 1.6
Initialising plugin...
Plugin 'L3DTio_AMF.dll' initialised OK
Saving extensions settings
Preparing to load 'Sapphire'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.4
Initialising plugin...
ExtFunc_menu_InsertItem report:
- Extension 'Sapphire' is adding function 'ExtRenderHF' to the menu at 'Render heightfield'
- Menu ID is 0
ExtFunc_menu_InsertItem report:
- Extension 'Sapphire' is adding function 'ExtEditSettings' to the menu at 'Edit settings'
- Menu ID is 1
ExtFunc_menu_InsertItem report:
- Extension 'Sapphire' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
- Menu ID is 2
Plugin 'Sapphire.zeo' initialised OK
Saving extensions settings
Preparing to load 'CopyPaste'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.2
Initialising plugin...
ExtFunc_menu_InsertItem report:
- Extension 'CopyPaste' is adding function 'ExtToggleWnd' to the menu at 'Copy/paste tool'
- Menu ID is 3
ExtFunc_menu_InsertItem report:
- Extension 'CopyPaste' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
- Menu ID is 4
ExtFunc_menu_InsertItem report:
- Extension 'CopyPaste' is adding function 'ExtAbout' to the menu at 'About'
- Menu ID is 5
Plugin 'CopyPaste.dll' initialised OK
Saving extensions settings
Preparing to load 'atExportArea'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.3.1
Initialising plugin...
Plugin 'atExportArea.zeo' initialised OK
Saving extensions settings
Preparing to load 'atFilterAM'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.3
Initialising plugin...
ExtFunc_menu_InsertItem report:
- Extension 'atFilterAM' is adding function 'ExtAlphaExpress_UI' to the menu at 'Alpha export express'
- Menu ID is 6
ExtFunc_menu_InsertItem report:
- Extension 'atFilterAM' is adding function 'ExtFilterAM' to the menu at 'Filter attributes map'
- Menu ID is 7
ExtFunc_menu_InsertItem report:
- Extension 'atFilterAM' is adding function 'ExtEditFilterList' to the menu at 'Filter manager'
- Menu ID is 8
ExtFunc_menu_InsertItem report:
- Extension 'atFilterAM' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
- Menu ID is 9
ExtFunc_menu_InsertItem report:
- Extension 'atFilterAM' is adding function 'ExtAbout' to the menu at 'About'
- Menu ID is 10
Plugin 'atFilterAM.zeo' initialised OK
Saving extensions settings
Preparing to load 'atGrowTilesByOne'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.1
Initialising plugin...
ExtFunc_menu_InsertItem report:
- Extension 'atGrowTilesByOne' is adding function 'ExtGrowTilesByOneUI' to the menu at 'Grow tile size by one'
- Menu ID is 11
ExtFunc_menu_InsertItem report:
- Extension 'atGrowTilesByOne' is adding function 'ExtGrowMapByOneUI' to the menu at 'Grow map size by one'
- Menu ID is 12
ExtFunc_menu_InsertItem report:
- Extension 'atGrowTilesByOne' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
- Menu ID is 13
ExtFunc_menu_InsertItem report:
- Extension 'atGrowTilesByOne' is adding function 'ExtAbout' to the menu at 'About'
- Menu ID is 14
Plugin 'atGrowTilesByOne.dll' initialised OK
Saving extensions settings
Preparing to load 'atFuncBrowser'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.1
Initialising plugin...
ExtFunc_menu_InsertItem report:
- Extension 'atFuncBrowser' is adding function 'ExtToggleFuncBrowser' to the menu at 'Function browser'
- Menu ID is 15
ExtFunc_menu_InsertItem report:
- Extension 'atFuncBrowser' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
- Menu ID is 16
Plugin 'atFuncBrowser.dll' initialised OK
Saving extensions settings
Preparing to load 'ZeoScript'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.3.1
Initialising plugin...
ExtFunc_menu_InsertItem report:
- Extension 'ZeoScript' is adding function 'RunScriptUI' to the menu at 'Run script'
- Menu ID is 17
ExtFunc_menu_InsertItem report:
- Extension 'ZeoScript' is adding function 'LoadScriptUI' to the menu at 'Load script file'
- Menu ID is 18
ExtFunc_menu_InsertItem report:
- Extension 'ZeoScript' is adding function 'ExtWikiPage' to the menu at 'Visit project page'
- Menu ID is 19
Plugin 'ZeoScript.zeo' initialised OK
Saving extensions settings
Preparing to load 'atCalc_HF_Terrace'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.3.1
Initialising plugin...
Plugin 'atCalc_HF_Terrace.zeo' initialised OK
Saving extensions settings
Preparing to load 'atCalc_HF_Thermal'
Saving extensions settings
Checking plugin API version:
- Zeolite 2.3.1
Initialising plugin...
Plugin 'atCalc_HF_Thermal.zeo' initialised OK
Saving extensions settings
22 libraries loaded OK
Saving formats list
Initialisation complete
OnFileOpen (CMainFrame)
Showing wizard pane 'Open project'
Executing program 'OpenProjectWizard'
Loading project 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\planet3testmap.proj'
Initialising project
Setting project path to '(null)'
Setting project path to 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\planet3testmap.proj'
Adding project to MRU
Loading project file 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\planet3testmap.proj':
<?xml version="1.0" encoding="utf-8"?>
<varlist name="ProjectData">
<int name="FileVersion">1</int>
<varlist name="MapInfo">
<varlist name="Terrain">
<int name="nx">2048</int>
<int name="ny">2048</int>
<float name="HorizScale">2.000000</float>
</varlist>
<varlist name="Texture">
<int name="nx">4096</int>
<int name="ny">4096</int>
</varlist>
<bool name="WrapFlag">false</bool>
</varlist>
<varlist name="Maps">
<varlist name="DM">
<string name="Filename">planet3testmap_DM.dmf</string>
<string name="MapType">DM</string>
</varlist>
<varlist name="HF">
<string name="Filename">HF\planet3testmap_HF.mmf</string>
<string name="MapType">HF</string>
</varlist>
<varlist name="WM">
<string name="Filename">WM\planet3testmap_WM.mmf</string>
<string name="MapType">WM</string>
</varlist>
<varlist name="WS">
<string name="Filename">WS\planet3testmap_WS.mmf</string>
<string name="MapType">HF</string>
</varlist>
<varlist name="AM">
<string name="Filename">AM\planet3testmap_AM.mmf</string>
<string name="MapType">AM</string>
</varlist>
<varlist name="TN">
<string name="Filename">TN\planet3testmap_TN.mmf</string>
<string name="MapType">TN</string>
</varlist>
<varlist name="LM">
<string name="Filename">LM\planet3testmap_LM.mmf</string>
<string name="MapType">24bit</string>
</varlist>
<varlist name="TX">
<string name="Filename">TX\planet3testmap_TX.mmf</string>
<string name="MapType">24bit</string>
</varlist>
</varlist>
<varlist name="Climates">
<varlist name="Temperate">
<string name="Filename">C:\Program Files\Bundysoft\L3DT Professional 2.5.1.12\Resources\Climates\temperate24\Temperate24.cli.xml</string>
</varlist>
</varlist>
</varlist>
Setting active format for 'DM'/10 to 'dmf'
>> Active format set to 'Formats.Project maps.Design map.DMF (L3DT)' (ext = 'dmf') OK
Loading map definition 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\planet3testmap.def.xml':
<?xml version="1.0" encoding="utf-8"?>
<varlist name="Settings">
<varlist name="DM">
<string name="Algorithm">BlankDM</string>
<int name="nx">128</int>
<int name="ny">128</int>
</varlist>
<varlist name="HF">
<string name="Algorithm">InflateDM64</string>
<float name="HorizScale">2.000000</float>
<bool name="MosaicFlag">true</bool>
<int name="MosaicSize">512</int>
<int name="nx">2048</int>
<int name="ny">2048</int>
</varlist>
<bool name="WrapFlag">true</bool>
<varlist name="Ops">
<bool name="GenHF">true</bool>
<bool name="FloodAll">true</bool>
<bool name="FloodSea">true</bool>
<bool name="FloodLakes">true</bool>
<bool name="WaterTable">true</bool>
<bool name="GenAM">true</bool>
<bool name="GenTN">true</bool>
<bool name="GenLM">true</bool>
<bool name="GenTX">true</bool>
</varlist>
<varlist name="WM">
<varlist name="FloodAll">
<bool name="ClearFlag">true</bool>
<bool name="WplaneFlag">true</bool>
<float name="WplaneLevel">42.000000</float>
<int name="WplaneType">0</int>
<bool name="SeaFlag">true</bool>
<bool name="LakesFlag">true</bool>
<bool name="WtableFlag">true</bool>
</varlist>
<varlist name="Wtable">
<int name="nIter">2</int>
<bool name="ClearWtableBeforeCalc">false</bool>
<varlist name="Wtable">
<float name="MaxDepth">100.000000</float>
<float name="RiseParam">0.800000</float>
<float name="FallParam">0.960000</float>
<float name="LossParam">5.000000</float>
<float name="Tolerance">0.010000</float>
</varlist>
<varlist name="Salin">
<bool name="EnableFlag">true</bool>
<float name="LossParam">5.000000</float>
<float name="GradExpon">0.050000</float>
<float name="LakeLoss">0</float>
<float name="Tolerance">5.000000e-004</float>
</varlist>
</varlist>
</varlist>
<varlist name="AM">
<string name="Climate">Temperate</string>
<int name="AM_in_HF">1</int>
<bool name="MosaicFlag">true</bool>
<int name="MosaicSize">512</int>
</varlist>
<varlist name="TN">
<bool name="BumpMapping">false</bool>
<int name="TN_in_HF">1</int>
<bool name="MosaicFlag">true</bool>
<int name="MosaicSize">512</int>
</varlist>
<varlist name="LM">
<colour name="Sun">255, 238, 206</colour>
<colour name="Amb">230, 245, 255</colour>
<float name="Azim">0</float>
<float name="Elev">45.000000</float>
<float name="Brightness">1.000000</float>
<float name="SunAmbRatio">0.750000</float>
<bool name="UseWM">true</bool>
<bool name="ShadowFlag">false</bool>
<bool name="BumpMapping">true</bool>
<bool name="MosaicFlag">true</bool>
<int name="MosaicSize">512</int>
<int name="LM_in_HF">1</int>
<vector3f name="AbsRGB">10.000000, 20.000000, 12.022643</vector3f>
<bool name="DoFresnel">true</bool>
<float name="DefaultTx">1.000000</float>
</varlist>
<varlist name="TX">
<bool name="UseLM">true</bool>
<bool name="UseTX">true</bool>
<bool name="UseStrata">true</bool>
<int name="TX_in_HF">2</int>
<bool name="MosaicFlag">true</bool>
<int name="MosaicSize">512</int>
<int name="MaxRadAA">8</int>
</varlist>
</varlist>
Loading project map 'TX'
Initialising mosaic
>> Mosaic name: 'TX'
>> Map type: '24bit' (code = 3)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\TX\planet3testmap_TX'
>> Size (pixels): 4096 x 4096
>> Size (tiles): 8 x 8
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Updating 'Formats.Project maps.Texture map.JPG' in app list to match mosaic
Setting active format for 'TX'/3 to 'jpg'
>> Active format set to 'Formats.Project maps.Texture map.JPG' (ext = 'jpg') OK
Loading project map 'LM'
Initialising mosaic
>> Mosaic name: 'LM'
>> Map type: '24bit' (code = 3)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\LM\planet3testmap_LM'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Updating 'Formats.Project maps.Light map.JPG' in app list to match mosaic
Setting active format for 'LM'/3 to 'jpg'
>> Active format set to 'Formats.Project maps.Light map.JPG' (ext = 'jpg') OK
Loading project map 'TN'
Initialising mosaic
>> Mosaic name: 'TN'
>> Map type: 'TN' (code = 30)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\TN\planet3testmap_TN'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Updating 'Formats.Project maps.Terrain normals.JPG' in app list to match mosaic
Setting active format for 'TN'/30 to 'jpg'
>> Active format set to 'Formats.Project maps.Terrain normals.JPG' (ext = 'jpg') OK
Loading project map 'AM'
Initialising mosaic
>> Mosaic name: 'AM'
>> Map type: 'AM' (code = 40)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\AM\planet3testmap_AM'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'PNG' (ext = 'png')
>> Initialised OK
Updating 'Formats.Project maps.Attributes map.PNG' in app list to match mosaic
Setting active format for 'AM'/40 to 'png'
>> Active format set to 'Formats.Project maps.Attributes map.PNG' (ext = 'png') OK
Loading project map 'WS'
Initialising mosaic
>> Mosaic name: 'WS'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\WS\planet3testmap_WS'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Updating 'Formats.Project maps.Salinity map.HFZ (L3DT)' in app list to match mosaic
Setting active format for 'WS'/20 to 'hfz'
>> Active format set to 'Formats.Project maps.Salinity map.HFZ (L3DT)' (ext = 'hfz') OK
Loading project map 'WM'
Initialising mosaic
>> Mosaic name: 'WM'
>> Map type: 'WM' (code = 50)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\WM\planet3testmap_WM'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Updating 'Formats.Project maps.Water map.WMF (L3DT)' in app list to match mosaic
Setting active format for 'WM'/50 to 'wmf'
>> Active format set to 'Formats.Project maps.Water map.WMF (L3DT)' (ext = 'wmf') OK
Loading project map 'HF'
Initialising mosaic
>> Mosaic name: 'HF'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\HF\planet3testmap_HF'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'HFF (L3DT)' (ext = 'hff')
>> Initialised OK
Updating 'Formats.Project maps.Heightfield.HFF (L3DT)' in app list to match mosaic
Setting active format for 'HF'/20 to 'hff'
>> Active format set to 'Formats.Project maps.Heightfield.HFF (L3DT)' (ext = 'hff') OK
Loading project map 'DM'
Loading map file 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\planet3testmap_DM.dmf'
Setting active format for 'DM'/10 to 'dmf'
>> Active format set to 'Formats.Project maps.Design map.DMF (L3DT)' (ext = 'dmf') OK
Checking map scales
Setting horiz scale of 'DM' to 32.000000m (was 1.000000)
ShowMap('DM')
Checking project formats
ShowMap('DM')
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
OnCalcHF_Resize (CMainFrame)
Beginning calc thread (code = 1001)
Resizing map
Initialising mosaic
>> Mosaic name: 'HF'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\DOCUME~1\LASTEX~1\LOCALS~1\Temp\L3DT\12\ResampleMap\temp'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'HFF (L3DT)' (ext = 'hff')
>> Initialised OK
Opening progress window
Initialising mosaic
>> Mosaic name: 'HF'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\HF\planet3testmap_HF'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'HFF (L3DT)' (ext = 'hff')
>> Initialised OK
Checking map scales
Setting horiz scale of 'DM' to 128.000000m (was 32.000000)
Setting horiz scale of 'WM' to 8.000000m (was 2.000000)
Setting horiz scale of 'WS' to 8.000000m (was 2.000000)
Setting horiz scale of 'AM' to 8.000000m (was 2.000000)
Setting horiz scale of 'TN' to 8.000000m (was 2.000000)
Setting horiz scale of 'LM' to 8.000000m (was 2.000000)
Setting horiz scale of 'TX' to 4.000000m (was 1.000000)
ShowMap('HF')
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Initialising mosaic
>> Mosaic name: 'Mip4'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\HF\planet3testmap_HF-MipMaps\Mip4\Mip4'
>> Size (pixels): 2048 x 2048
>> Size (tiles): 4 x 4
>> Tile size: 512
>> File format: 'HFF (L3DT)' (ext = 'hff')
>> Initialised OK
Opening progress window
Calculation complete
OnCalcAutocomplete (CMainFrame)
Showing wizard pane 'Calculation queue'
Showing wizard pane 'Water flooding'
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
OnCalcAutocomplete (CMainFrame)
Showing wizard pane 'Calculation queue'
Showing wizard pane 'Water flooding'
Showing wizard pane 'Water-table modelling'
Showing wizard pane 'Water flooding'
Executing program 'AutomationWizard'
Beginning calc thread (code = 901)
Running AutoComplete
Flooding water map
Flooding water plane
Initialising mosaic
>> Mosaic name: 'WM'
>> Map type: 'WM' (code = 50)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\WM\planet3testmap_WM'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'AuxWM'
>> Map type: 'AuxWM' (code = 52)
>> Filename: 'C:\DOCUME~1\LASTEX~1\LOCALS~1\Temp\L3DT\12\AuxWM\AuxWM'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Opening progress window (grid mode)
Aborting calculation
Saving map 'WM'
Unifying mosaic scales (WM)
Saving project file
Fixing Geo-referencing extents
Adding project to MRU
Saving MRU list
CMapGroup::WM_FloodAll error:
- Call to WM_FloodPlane failed
Calculation complete
OnViewRedraw (CL3DTView)
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Calculation complete
OnCalcAutocomplete (CMainFrame)
Showing wizard pane 'Calculation queue'
Showing wizard pane 'Water flooding'
Showing wizard pane 'Water-table modelling'
Showing wizard pane 'Attributes map calc.'
Showing wizard pane 'Normal mapping'
Showing wizard pane 'Light mapping'
Showing wizard pane 'Light mapping'
Showing wizard pane 'Light/water effects'
Showing wizard pane 'Texture settings'
Executing program 'AutomationWizard'
Beginning calc thread (code = 901)
Running AutoComplete
Flooding water map
Flooding water plane
Initialising mosaic
>> Mosaic name: 'WM'
>> Map type: 'WM' (code = 50)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\WM\planet3testmap_WM'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'AuxWM'
>> Map type: 'AuxWM' (code = 52)
>> Filename: 'C:\DOCUME~1\LASTEX~1\LOCALS~1\Temp\L3DT\12\AuxWM\AuxWM'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Opening progress window (grid mode)
Saving map 'WM'
Unifying mosaic scales (WM)
Saving project file
Fixing Geo-referencing extents
Adding project to MRU
Saving MRU list
Flooding seas
Initialising mosaic
>> Mosaic name: 'AuxWM'
>> Map type: 'AuxWM' (code = 52)
>> Filename: 'C:\DOCUME~1\LASTEX~1\LOCALS~1\Temp\L3DT\12\AuxWM\AuxWM'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Opening progress window (grid mode)
Saving map 'WM'
Unifying mosaic scales (WM)
Saving project file
Fixing Geo-referencing extents
Adding project to MRU
Saving MRU list
Flooding lakes
Initialising mosaic
>> Mosaic name: 'AuxWM'
>> Map type: 'AuxWM' (code = 52)
>> Filename: 'C:\DOCUME~1\LASTEX~1\LOCALS~1\Temp\L3DT\12\AuxWM\AuxWM'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'WMF (L3DT)' (ext = 'wmf')
>> Initialised OK
Opening progress window (grid mode)
Saving map 'HF'
Unifying mosaic scales (HF)
Saving map 'WM'
Unifying mosaic scales (WM)
Saving project file
Fixing Geo-referencing extents
Adding project to MRU
Saving MRU list
Flooding water table
Initialising mosaic
>> Mosaic name: 'WS'
>> Map type: 'HF' (code = 20)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\WS\planet3testmap_WS'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Initialised OK
Opening progress window (grid mode)
OnMinimise (CMainFrame)
OnRestore (CMainFrame)
OnMinimise (CMainFrame)
OnRestore (CMainFrame)
Saving map 'HF'
Unifying mosaic scales (HF)
Saving map 'WM'
Unifying mosaic scales (WM)
Saving map 'WS'
Calculating attributes map
Initialising mosaic
>> Mosaic name: 'AM'
>> Map type: 'AM' (code = 40)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\AM\planet3testmap_AM'
>> Size (pixels): 32768 x 32768
>> Size (tiles): 64 x 64
>> Tile size: 512
>> File format: 'PNG' (ext = 'png')
>> Initialised OK
Opening progress window (grid mode)
Initialising mosaic
>> Mosaic name: 'AM'
>> Map type: 'AM' (code = 40)
>> Filename: 'C:\DOCUME~1\LASTEX~1\LOCALS~1\Temp\L3DT\12\AM\Survey'
>> Size (pixels): 8192 x 8192
>> Size (tiles): 16 x 16
>> Tile size: 512
>> File format: 'PNG' (ext = 'png')
>> Initialised OK
OnMinimise (CMainFrame)
OnRestore (CMainFrame)
OnMinimise (CMainFrame)
OnRestore (CMainFrame)
OnMinimise (CMainFrame)
OnRestore (CMainFrame)
OnMinimise (CMainFrame)
Saving map 'HF'
Unifying mosaic scales (HF)
Saving map 'WM'
Unifying mosaic scales (WM)
Saving map 'WS'
Saving map 'AM'
Saving project file
Fixing Geo-referencing extents
Adding project to MRU
Saving MRU list
Calculating terrain normals map
Initialising mosaic
>> Mosaic name: 'TN'
>> Map type: 'TN' (code = 30)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\TN\planet3testmap_TN'
>> Size (pixels): 32768 x 32768
>> Size (tiles): 64 x 64
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\ground\rocks1_bump.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\ground\rocks1_bump.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\ground\rocks1_bump.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\ground\rocks1_bump.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock1_bump.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock2_bump.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock1_bump.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock2_bump.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock1_bump.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock2_bump.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock1_bump.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\..\common\rock\rock2_bump.jpg'
Opening progress window (grid mode)
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
Saving map 'TN'
Saving project file
Fixing Geo-referencing extents
Adding project to MRU
Saving MRU list
Initialising mosaic
>> Mosaic name: 'LM'
>> Map type: '24bit' (code = 3)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\LM\planet3testmap_LM'
>> Size (pixels): 16384 x 16384
>> Size (tiles): 32 x 32
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Calculating bilinear lighting
Opening progress window (grid mode)
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
Saving map 'LM'
Saving project file
Fixing Geo-referencing extents
Adding project to MRU
Saving MRU list
Calculating texture map (with anti-aliasing)
Initialising mosaic
>> Mosaic name: 'TX'
>> Map type: '24bit' (code = 3)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\TX\planet3testmap_TX'
>> Size (pixels): 16384 x 16384
>> Size (tiles): 32 x 32
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Opening progress window (grid mode)
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\sand\yellowsand1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\sand\yellowsand1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\ground\rocks1-grey.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\ground\rocks1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\ground\rocks1-grey.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\ground\rocks1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock2.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock1b.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock2b.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\detail\detailmap.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\detail\detailmap.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-lush.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-lush.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-lush.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\detail\detailmap.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-lush.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-lush.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-lush.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\detail\detailmap.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-lush.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-lush.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-lush.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\detail\detailmap.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-dry.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-dry.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-dry.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\detail\detailmap.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-dry.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-dry.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-dry.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\detail\detailmap.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-dry.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-dry.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-dry.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\detail\detailmap.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-dry.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-dry.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1-dry.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\detail\detailmap.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\grass\grass1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\detail\detailmap.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock1b.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock2b.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock1.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\rock\rock2.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\snow\snow.jpg'
Loading map file 'C:\Program Files\Bundysoft\L3DT Professional 2.5a\Resources\Climates\temperate24\..\common\snow\snow.jpg'
Saving map 'TX'
Saving project file
Fixing Geo-referencing extents
Adding project to MRU
Saving MRU list
ShowMap('TX')
Calculation complete
Beginning calc thread (code = 3001)
Opening progress window
Initialising mosaic
>> Mosaic name: 'Mip4'
>> Map type: '24bit' (code = 3)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\TX\planet3testmap_TX-MipMaps\Mip4\Mip4'
>> Size (pixels): 4096 x 4096
>> Size (tiles): 8 x 8
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Initialising mosaic
>> Mosaic name: 'Mip16'
>> Map type: '24bit' (code = 3)
>> Filename: 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Planet3 Testing map\TX\planet3testmap_TX-MipMaps\Mip16\Mip16'
>> Size (pixels): 1024 x 1024
>> Size (tiles): 2 x 2
>> Tile size: 512
>> File format: 'JPG' (ext = 'jpg')
>> Initialised OK
Opening progress window
Calculation complete
OnRestore (CMainFrame)