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mmf not recognized as valid map files

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mmf not recognized as valid map files

Postby mip » Tue Aug 14, 2007 8:56 pm

When trying to import a tiled (mosaic) HF map on L3DT_PRO_dev-2.5.2.0, it's impossible to import mmf files.

Code: Select all
CWizardPane_Import::SetFilename error:
 - file format is not recognised


It works perfectly when specifying the mmf map manually in the proj file, so it looks like a simple UI error to me.
mip
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Postby Aaron » Tue Aug 14, 2007 9:51 pm

Hi Mip,

Thanks for the bug report. When importing a heightfield mosaic I have to do a little more translation and checking than I do when simply loading a mosaic via the open project interface. I've added another 40-odd lines of code to import the mosaic, check that' it's a valid heightfield (as opposed to any other kind of mosaic), check the tile file format is a 'native' heightfield format, and if not, re-save in the default heightfield format. The fix will be included either in L3DT v2.5b RC2 or in the 'final' release of L3DT 2.5b.

Best regards,
Aaron.
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Postby Aaron » Wed Aug 15, 2007 11:12 am

Hi Mip,

The fix is included in the latest dev build, uploaded moments ago.

Best regards,
Aaron.
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Postby mip » Wed Aug 15, 2007 3:44 pm

Thank you for your excellent work and this instant fix!
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