- Code: Select all
CWizardPane_Import::SetFilename error:
- file format is not recognised
It works perfectly when specifying the mmf map manually in the proj file, so it looks like a simple UI error to me.
mmf not recognized as valid map files
4 posts
• Page 1 of 1
mmf not recognized as valid map filesWhen trying to import a tiled (mosaic) HF map on L3DT_PRO_dev-2.5.2.0, it's impossible to import mmf files.
It works perfectly when specifying the mmf map manually in the proj file, so it looks like a simple UI error to me.
Hi Mip,
Thanks for the bug report. When importing a heightfield mosaic I have to do a little more translation and checking than I do when simply loading a mosaic via the open project interface. I've added another 40-odd lines of code to import the mosaic, check that' it's a valid heightfield (as opposed to any other kind of mosaic), check the tile file format is a 'native' heightfield format, and if not, re-save in the default heightfield format. The fix will be included either in L3DT v2.5b RC2 or in the 'final' release of L3DT 2.5b. Best regards, Aaron.
4 posts
• Page 1 of 1
Who is onlineUsers browsing this forum: No registered users and 55 guests |