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threadman_RunTiles error:

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threadman_RunTiles error:

Postby KrAzYyA » Sun Sep 30, 2007 8:41 pm

Been getting this error while trying to gernerate textures.


CLandType::GetTexCol error:
- land type 'Cliff face' doesn't have a sufficiently low-res texture

zeofunc_calc_TX_area_AA error:
- Cannot retrieve texture map pixel

CZeoFunc::CallFunction error:
- The function 'CalcArea' in the plugin 'L3DT-CORE' returned an error.

threadman_RunTiles error:
- call to inline tile function failed (non-threaded case)

threadman_RunTiles error:
- calculation aborted following errors

calc_TX_GenMapAA error
- call to calcman failed

calc_TX_GenMapAA error
- Operation failed or was aborted by user
KrAzYyA
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Postby Aaron » Sun Sep 30, 2007 11:10 pm

Hi KrAzYyA,

Can you please send me the log file? (to aaron@bundysoft.com) It may be found in the start menu, under 'Bundysoft->L3DT [version]->L3DT log file'.

Best regards,
Aaron.
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Aaron
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Postby Aaron » Mon Oct 01, 2007 1:35 am

Hi KrAzYyA,

Thanks for the logfile. This was a bug in the way the XML loader parsed the character combo '\r' in filenames. It was fixed in a later dev build, so I recommend you upgrade to the latest release candidate, which you can find on the Pro downloads page (consult your purchase confirmation e-mail for download instructions).

Please note that you will need to re-install the atlas plugin for the new version. We now have a fix for sharing plugins across different versions of L3DT, but it wasn't available in L3DT 2.5a (which you have). Once you've installed the new version and re-installed the atlas plugin, I suggest you go to the extension manager ('Extensions->Extension manager...'), select the 'l3dt_atlas_mod' plugin, and click on the 'Make global' button. This will ensure that all subsequent updates to L3DT will be able to be access the Atlas plugin without needing to re-install it.

Best regards,
Aaron.
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