Hi Arron,
a couple of bugs to report, neither showstoppers (I hope). When I try to export alpha maps as pngs I get the following in the log:
CMosaicMap::LoadSubMap error
- call to format-specific LoadSubMap failed for file 'C:\Documents and Settings\lpullman\My Documents\test\working7\Alpha_1\working7_Alpha_1_x5y0.png'
CMosaicMap::ExportMosaic error
- call to LoadSubMap failed
CMapWrap::ExportMosaic error:
- call to CMosaicMap::ExportMosaic failed
calc_TX_GenSplatAlphaMaps error
- Failed to export mosaic
The file referenced exists, is all black and 1kb - but it's not the only one and is in the middle of water. If I save the mosaic as DDS or TGA I don't get the error.
I can import the resulting mosaic but it looks like none of the alpha2 textures are mapped (this probably has more to do with the Multiverse world editor than L3DT)
The second issue is with a thread not terminating during a calculation run. By trial and error I think it's the water mapping. It doesn't happen all the time but occassionally I'm left with L3DT still using 90%+ clock cycles after the batch has finished and I have the finished map. If I quit L3DT the process remains in the Task Manager using as much CPU time as it can get.
It seems (meaning this is totaly subjective) that this happens more with bigger maps and as I'm working with 512 pixel tiles I guess it could be related to the MS thread tracking issue.
I can work around both issues :)
Laurie