Hi Aaron!
Thanks for you’re quick response at my last question.
I try to run a megatexture process on a Dell server with 4 x Intel Xeon CPU of 3.0 GHz, witch give me the possibility to use four processors multithread.
It seams that my problem this time cant be solved by setting another TX/HF ratio.
I’m not able to generate the texturemap. The other maps seem to be generated ok.
I use L3DTVersion: Pro 2.5b build 21
Build date: 27-Nov-07
I use a TX/HF rate = 26 and a tile size = 512, giving me a 52x52 mosaic with TX size = 26624x26624 pix.
The process ends with an error message:
Log cleared
CMosaicMemTable::GetMapHandle error
- MemMap in question is not in use
CMosaicMap::GetPixel error
- cannot get SubMap handle from MemTable
zeofunc_calc_TX_GenArea error:
- cannot get AM pixel (2)
CZeoFunc::CallFunction error:
- The function 'GenArea' in the plugin 'L3DT-CORE' returned an error.
threadman_TileThreadProc error:
- call to tile function failed (threaded case)
threadman_RunTiles error:
- calculation aborted following errors
calc_TX_GenMapAA error
- call to calcman failed
calc_TX_GenMapAA error
- Operation failed or was aborted by user
Any suggestions how to solve this problem?
Best regards
Terje Slinning