Hi Scotti6666,
The textures are stored under the following directories:
Win Vista
- Code: Select all
c:\Users\[user name]\AppData\Roaming\Bundysoft\L3DT [version]\Resources\Climates
Win XP/2k- Code: Select all
c:\Documents and Settings\[user name]\Application Data\Bundysoft\L3DT [version]\Resources\Climates
Linux + WINE- Code: Select all
\home\[user name]\.wine\drive_c\windows\profiles\[user name]\Application Data\Bundysoft\L3DT [version]\Resources\Climates
Regarding your assertion:
This is a problem with the atlas exporter in that atlas requires h/w be pow2.
Could you please describe the error in a little more detail? Are there any errors in L3DT's event log, or in TGEA's 'console.log' file? Which Atlas exporter are you using? Are you using the blended or unique texture profile? What are the sizes of your heightfield and texture (for unique) or alpha map (for blended)?
For the unique texture profile, Atlas does indeed require power of two texture, but that's not at all related to the dimensions of the base texture images, but rather the dimensions of the heightfield and the texture resolution ratio. As for the blended profile, older hardware does require the base textures to be powers of two, but modern hardware does not, and nor does Atlas. I've successfully made blended terrain using the non-power-of-two textures included with L3DT; these, for example:
Best regards,
Aaron.