Exported out a terrain as an .obj and imported it into Maya. Applied the L3DT generated texture only to then find that it wouldn't display. Quickly realized that the terrain .obj exported out of L3DT didn't have UV coordinates.
It's straightforward for me to just apply a planer projection from the top view on the terrain. So generating UV's from a L3DT mesh export is doable. It would be nice through if L3DT's mesh terrains came with it's own inbuilt UV set.
I'm guessing that UV's are created in L3DT at some point, as they maybe needed when running Sapphire.
Just one for the suggestion box,
Cheers,
Philippe