Hello,
Seems to me the 8 bit png alphamaps do not store the data in the alpha channel. When I load these in DX Texture Utility the alpha channel is empty.
So in the meantime, I manually convert them and save them as .DDS and then my program can use them fine.
Is there any option / plan to make it so you can select whether or not to use the alpha channel of hte png with single layer alpha maps?
Thanks,
-Mike