Hi Aaron,
I thought a bit more about the Export of the Textures together with the mesh,
would it be possible to give us a option to have Texturecoordinates exported, but NOT export the textures with it?
That way I could simply export the Textures myself in the format that i prefer, and map it with the used 3d engine over the Mesh.
(I currently can already do this, but the Problem is, if you have a 130 000 texture generated the bmp files begin to actually need much time for saving and also need around 6gb per export just to be deleted by me right after .