Hi Aaron,
I've recently revisited my terrain engine project with a view to replacing my naive single texture system with something more modern that uses alpha maps. I've been looking into the support for this in L3DT and it seems very useful and easy to use. Naturally I'm excited about having texel densities greater than a few px/m
However I've run into a stumbling block when dealing with the XML file that gets exported along with the alpha images. I'd like it to include the material name (i.e. std_grass_lush, std_pebbles) in the <Layer> element so that I can use that to map to my game engine's material system - right now I only have texture paths to work with which are ambiguous.
So, I'd very much like to request something like <Layer> <LayerMaterial>std_cliff_grey</LayerMaterial> ... </Layer> be added to the alpha maps XML export [strike]so I can continue on this path[/strike].
edit: Sorry, this is far less urgent now, I've worked using L3DT's layer mixer and now don't think I'll need to work with the XML. Although it's still a piece of information I think would still be useful in there.
Thanks in advance,
David
ps. I'm using the mesh export now too instead of height fields, that works great in my new FPS engine as I can a) use my existing mesh collision and physics system and b) eventually work with the exported mesh after L3DT in my workflow to carve out of the rock.