Greetings ladies and gentlemen!
For the past 3 years I've been learning to work with the BGE (Blender game engine) to make a space game. Till 2 months ago, COS was a guinea pig project for other smaller, shinier and performance game projects. However, I started getting too attached to it, and made it my main game project.
Now, I'm just an hobbyist so don't expect any fancy stuff!
Cos has evolved from a simple earth-moon explorer to an open box game.
The details of this project can be followed at gameblender.org: http://www.gameblender.org/viewtopic.php?f=13&t=190
Since the main feature of this project is planetary exploration, I need a fast way to generate detailed terrain for the planets surface, this is where L3DT comes in. Since 2008 I've been using this great piece of software, and been quite satisfied. The new release seems to have taken a lot in speed and efficiency!
My planets are made out of 4X8 pieces of terrain with about 10 variations per piece (all pre-rendered). I plan on putting about 20 types of planets in the game in a 3 sizes each, excluding the solar system's ones.
Each piece is low poly, the detail on the surface are added via a code, that allows me to place 3 types of objects on the surface, each planet piece will have it's own 3 variations. this video show a quickly made wanna-be-glacial-planet examplehttp://www.youtube.com/watch?v=OToaV49rx3U
The problem now is to achieve believable exo-planets terrain textures.
Obviously L3DT is more terra-like oriented, so, I'll need your help!
Thanks for reading!
Tora