P3D scene editor for NF / NB language , 3d engine
I have been testing tehmeshes from L3DT pro , in my editor ..
exported from L3DT as optimised .x , that i clone the mapping of level 0 to 1 and 2 slots ,
and multiply the UV cords to add sub detail layer ..
till i can apply normal maps to loaded meshes (very soon) , i have to bake some light , but can generate AO map from the normals
but soon the added detail of the normals will fill in ..
so here is a low res 1024^2 map usin a 2x final texture 2048^2 diffuse map.
any how here is the reult of 10 min play last night , on my old laptop. ( not my main rig ) .
playing with fog settings .. LOL