I've just about finished my first commercial indie game "Blood, Grain and Steel" a turn based strategy game for PC. I worked on this alone over the last year using L3DT, Silo and Blender as my 3D art tools. The game is played like Chess but on a board of different landscapes set into wooden tiles that define an overall environment made up of these simple "pocket worlds".
![Image](http://www.davidwaltersdevelopment.com/games/bloodgrainsteel/devdiary/bgs-hill-tile-800px.png)
(click for bigger version)
![Image](http://www.davidwaltersdevelopment.com/games/bloodgrainsteel/devdiary/bgs-mountain-tile-800px.png)
(click for bigger version)
I used L3DT for what I suspect are the smallest terrains this program has ever been used for
![Very Happy :D](./images/smilies/icon_biggrin.gif)
The game is about to be sent off to my valiant team of testers and may come out in around a month providing nothing too nasty turns up. For more information please check out http://www.bloodgrainsteel.com
Thanks!
edit: updated image URLs