Hey everyone,
I've just about finished my first commercial indie game "Blood, Grain and Steel" a turn based strategy game for PC. I worked on this alone over the last year using L3DT, Silo and Blender as my 3D art tools. The game is played like Chess but on a board of different landscapes set into wooden tiles that define an overall environment made up of these simple "pocket worlds".
(click for bigger version)
(click for bigger version)
I used L3DT for what I suspect are the smallest terrains this program has ever been used for - a mere 2 units across with a polycount of around 1000 and texture budget of 512px square. I used the design map to make sure they were flatter at the edges and exported as optimised mesh with a suitably large "error margin" setting to keep the triangles down. In terms of usage they probably make up 50% of the 280 game boards included in the game, so it was important that they looked good!
The game is about to be sent off to my valiant team of testers and may come out in around a month providing nothing too nasty turns up. For more information please check out http://www.bloodgrainsteel.com
Thanks!
edit: updated image URLs