Thought I would move this discussion over before Aaron did /chuckles. besides we are on a good thread here, and if anyone has a good answer other then the tack we are on now please chim in /smiles.
Recap to where we are now
monks wrote:The rock textues are very nice but the grass is not quite up to the same quality. As someone observed, grass is difficult to do. I'm not entirely sure what the problem is, but if you have lush grass which dominates the land cover, it tends to have height of course, and some specularity because of the moisture, reflectance- yes?
If it's coarse and short, then there tends to be a complex texture: this is L3DT's domain right?. How much further can the technology help- is it simply the textures you are using?
Still it's getting there. The rock/grass edges are especially good on the foreground cliff- top and bottom- that's very convincing.
monks
DeathTwister wrote:Morning Monks, yawn, finaly got some sleep,monks wrote:The rock textures are very nice but the grass is not quite up to the same quality. As someone observed, grass is difficult to do. I'm not entirely sure what the problem is, but if you have lush grass which dominates the land cover, it tends to have height of course, and some specularity because of the moisture, reflectance- yes?
Yes I think it was me talking bout the grass being so dang hard, that was why for the most part I put them in the extra folder. some are great, others I hadn't had time to tweak enough yet maybe, as I said I hadn't tested all of the extras I posted, but I wanted to through a few more grasses in. However, they may be great for close ups as I have found in other programs like the texture editor in Torque for adding close up textures. But thanks for the input and yes I agree. I seem to get better grass textures in Bryce then in photos so far, but I'll get it down, trial and error.monks wrote:Still it's getting there. The rock/grass edges are especially good on the foreground cliff- top and bottom- that's very convincing.
Yup slowly it comes, I am having a gas with textures atm so I'll get the grass down also. I have some beach ones I am trying to get to work and some are now of driftwood on the beach, if I can get that to look good that would be awesome. Will post that experiment here soon when I get something that is good.
I will wait for adding any more climate posts with textures until Aaron has released beta 3 I think as he is changing formats again, and such so will wait and adjust to the new beta. he says early June a week or 2 away, then I'll revamp what I got and post some new after a bit more experimenting.
Maybe I can get the grasses to work well by then /wry smile. I must say I think that edit tool in the resources will help there some so I can get the right angle on grass to begin with (That was a problem), so need to play with that tool some and try try again /smiles.
Also getting on the texture bank next week also.
monks wrote:DeathTwister wrote:Yes I think it was me talking bout the grass being so dang hard, that was why for the most part I put them in the extra folder. some are great, others I hadn't had time to tweak enough yet maybe, as I said I hadn't tested all of the extras I posted, but I wanted to through a few more grasses in. However, they may be great for close ups as I have found in other programs like the texture editor in Torque for adding close up textures. But thanks for the input and yes I agree. I seem to get better grass textures in Bryce then in photos so far, but I'll get it down, trial and error.
How would you go about taking a shot for a grass texture? I'm asking because I have a digital camera: only 5 mpx (and probably not that great) but it has half a gig of memory which is sitting there doing not a lot often. I'm not promising bags of them as my time is pretty stretched as it is: think fantastic4 Laughing
How does scale factor into this?DeathTwister wrote:Yup slowly it comes, I am having a gas with textures atm so I'll get the grass down also. I have some beach ones I am trying to get to work and some are now of driftwood on the beach, if I can get that to look good that would be awesome. Will post that experiment here soon when I get something that is good.
Hey yes, that would be very nice. Mine would mostly be inner-city textures, you know pee-stains, graffiti, you get the idea Laughing Maybe I should take a tour of Tolkien-country eh?DeathTwister wrote:Maybe I can get the grasses to work well by then /wry smile. I must say I think that edit tool in the resources will help there some so I can get the right angle on grass to begin with (That was a problem), so need to play with that tool some and try try again /smiles.
Right angle. I was thinking you would take the shot as perpendicular to the surface as possible- is this always the best way?
So what if I had a field of grass- would I take it simply stood over it?
DeathTwister wrote:Hay Monks,
We should take this discusion I bet to a new topic as we getting off a bit I bet, so lets get this going in a new forum /smiles. I'll copy past a thread into a new post here as it is a good questain and I don't exactly have all the answer yet either. Chime in crew when ya can.Monks wrote:How would you go about taking a shot for a grass texture? I'm asking because I have a digital camera: only 5 mpx (and probably not that great) but it has half a gig of memory which is sitting there doing not a lot often. I'm not promising bags of them as my time is pretty stretched as it is: think fantastic4 Laughing
How does scale factor into this?
Let me refer you to to a post on this site at:
http://www.bundysoft.com/phpBB2/viewtopic.php?t=86
A very sweet tool even though I haven't used it yet as the main trick is to get it to be able to not lay down like the shots always are Crying or Very sad so his tool should help tremendously I hope. Going to play with that next week after I get what I am trying to do done first. Then the next set of problems ROTFL. coupled with the Mura seamless tool link I gave we should be in good shape.monks wrote:Hey yes, that would be very nice. Mine would mostly be inner-city textures, you know pee-stains, graffiti, you get the idea Laughing Maybe I should take a tour of Tolkien-country eh?
ROTFL. Coolmonks wrote:Right angle. I was thinking you would take the shot as perpendicular to the surface as possible- is this always the best way?
So what if I had a field of grass- would I take it simply stood over it?
Yup yup, as 90 % as possible, that is why it is so hard to get good ones. The tool should help some with the angle of the dangle TeHe Idea.
OK that should be a good start here Monks and I thinkwe will get it worked out.
DT