Hello,
first post here, I've got to thank you for this awesome software! I am a happy L3DT Professional user since a month ago.
I've got a question and if there's a better way to do this, it's gonna save me a lot of time!
I am working with real-world 1/9 arc-second DEM data, the only problem is that seabeds are not included and there's no underwater elevation data for the area I'm working on.
What I've been doing is using the 3d editor to carve my own seabed (lower and cliffs tools) but that's time consuming.
Is there a way to automate this process?
The DEM data I'm using has an area of about 1 km around my islands with elevation 0.2 to 0.9 which is supposed to be sea (deeper than a meter) and then it drops to 0 outside that.
I am looking for a way to let L3DT work on that only (preserving my land heightfield) and maybe randomize a bit the heightfield between a certain negative elevation range (I don't need the Marianas Trench )
Is that possible?
Thanks a lot.