Hi,
I'm trying to do this step by step tutorial
http://www.bundysoft.com/wiki/doku.php? ... nklemister
but this point in the tutorial does not quite understand
II - Export alpha maps of the textures. Then, using Max's material editor, create a texture that is a “Multi/Sub-Object” as opposed to “Standard”. Then for each alpha map/texture that you have create a blended material with the first layer being the texture you want, the second layer being none, and the mask being the alpha map. This way takes more time but will give you much higher quality.
such materials (“Multi/Sub-Object”) are used in 3ds max when you have an object with several Map ID's, if I make the material as shown in the tutorial, and apply it to the terrain (object), it renders only material ID 1 , because the object has only 1 ID mapping.
Please, could you explain me as I can assign the 4 materials, using the alpha maps?
Thanks