I'm sorry for my long absence but, due of my work (12-14 hours of work at day from April to now), i couldn't see news on L3DT. I've downloaded L3DT beta 3 just 2 days ago and i've tried to test with follows parameter:
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8192 x 8192
But when i attempt to generate Water Flooding with follows parameter (that are the default, i suppose):
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Page 1/2
- Clear existing WM = unchecked
- Flood water plane = unchecked
- Auto-flood sea = checked
- Auto-flood lakes = checked
- Calculate water-table = checked
Page 2/2
- nlter = 2
- ClearWtableBeforeCalc = false
- Wtable
- MaxDepth = 100.00000
- RiseParam = 0.80000
- FallParam = 0.960000
- LossParam = 5.000000
- Salin
- EnableFlag = true
- LossParam = 5.000000
- GradExpon = 0.050000
- LakeLoss = 0
- Tolerance = 5.00000e-004
i've received following errors:
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CMapGroup::WM_FloodAll error:
- Call to WM_Floodlakes failed
CSubMap::InitMap error:
- calloc failed to allocate 512MB of RAM (insufficient system memory?)
CMapWrap::InitMap error
- cannot allocate SubMap
CMapWrap::GetPixel error
- map not initialised
CMapGroup::WM_FloodSea error
- cannot get pixel
CMapGroup::WM_FloodAll error:
- Call to WM_FloodSea failed
During test the allocated memory is 462Mb of 1024Mb (i think that 562Mb is enough)
I've tried to "play" changing Water Flooding setting, but i've ever received same error or any of similar type (at my eyes). Particularly, when i've checked all (in first page) L3DT seems to loop with follows:
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CMapGroup: WM_FloodLake error
- TestWM not initialized
During this "loop" L3DT permits to save works, but apparently it's impossible to stop error log.