Aaron and I hand a few others had a conversation about bieng able to get over hangs and all said it could not be done YET a while back. God I love Hi-Tech and the bleeding edge sometimes.
Well I guess they got some of the Math from either NASA or the Goverment somewhere as they going to release a version. Wow I have to admit I will buy that puppy just for that feature alone. Now that we know it is possible, I am thinking it is time to get more info on it and find the sourse so L3DT can have that same feature by years end or the next. Now we know the info is out there for us to find /winks.....
* Cutting-edge adaptive subdivision renderer.
* Modular, plugin-based architecture.
* Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
* Import 3D objects for rendering. Export high resolution objects.
* Render millions of boulders or trees using "instancing"; even billions of virtual objects
* Add multiple heightfields to your scene. Use procedural terrains that can span an entire planet.
* Apply almost "infinite" fractal detail to terrain and other objects.
* Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.
* Volumetric clouds or fast "2.5D" clouds.
* Production quality anti-aliasing and motion blur.
Anyway you all probobly know about all that, but was a sweet surprise for me.
DT