Hi, there.
I'm working on a tool for the Neverwinter Nights 2 toolset that does terrains. Unfortunately, it doesn't just allow the importing of a texture file - instead you have to paint your textures using the textures that the game ships with.
My problem is this - I am having trouble making heads or tails of how the *_AM.png file relates to the climatic values. The color values I see in the png when I load it are nothing at all like the color values I see in the *.cli.xml file, nor can I wrap my head around how to translate the color value into the ID# listed in the exported type info list that the application generates.
Any help you guys could give would be most appreciated.