Due to it single tiles on a large texture are not calculated.
I didn't do anything special to cause that.
4096x4096 texture map calculation with all options enabled, TX/HF ratio of 2 and tile sizes of 512.
So far this happened as well on Lightmap and Normalmap calculations.
LOG:
CZeoFunc::CallFunction error:
- Failed to create return value wrapper for function 'CalcArea' in the plugin 'L3DT-CORE'.
threadman_TileThreadProc error:
- call to tile function failed (threaded case)