Please report software faults here.
by Madcowthomas » Fri Jun 22, 2007 6:56 pm
Went to my other computer and noticed this error pop up.
- Code: Select all
Calculating bilinear lighting Opening progress window (grid mode)
CMosaicMemTable::GetMapHandle error - MemMap in question is not in use
CMosaicMap::GetPixel error - cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error - MemMap in question is not in use
CMosaicMap::GetPixel error - cannot get SubMap handle from MemTable
CMosaicMemTable::GetMapHandle error - MemMap in question is not in use
CMosaicMap::GetPixel error - cannot get SubMap handle from MemTable
The project is still running has other hour or so to finish the lighting. Well this effect the final outcome?
From the mad cows desk to yours,
Peace
Madcowthomas
Yo...Reggie vacation mom!
"Without imagination we would cease to exist"
William Thomas
(1970-)
Warning!
Burping Babies are the Cause of Global Warming!
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Madcowthomas
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by Aaron » Sat Jun 23, 2007 1:12 am
Hi William,
Can you please send me the complete error log?
Cheers,
Aaron.
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Aaron
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by Madcowthomas » Sat Jun 23, 2007 8:33 pm
Other error on the project
- Code: Select all
CExtDLL::LoadTileFile exception, skipping
CMosaicMap::LoadSubMap error - call to format-specific LoadSubMap failed for file 'C:\Documents and Settings\Last Excile\Desktop\Planet3\Project 20\LM\project20_LM_x79y116.jpg'
CMosaicMap::PrepareSubMap error - cannot load sub map
CMosaicMap::GetPixel error - cannot prepare sub map for pixel not in memory
sent this new error log to your email
From the mad cows desk to yours,
Peace
Madcowthomas
Yo...Reggie vacation mom!
"Without imagination we would cease to exist"
William Thomas
(1970-)
Warning!
Burping Babies are the Cause of Global Warming!
-
Madcowthomas
- Doyen
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- Joined: Mon Feb 19, 2007 3:40 am
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by Aaron » Tue Jul 03, 2007 2:02 am
Hi William,
Thanks for the bug report. I'm starting to suspect that these errors are caused by multithreading. Can you please disable multithreading and try again? To do this, go to the 'Settings->Local settings' menu option and disable the 'Calc->ThreadManager->AutoDetectCoreCount' flag, and then set the 'Calc->ThreadManager->MaxThreadCount' entry to 1.
Best regards,
Aaron.
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Aaron
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by Madcowthomas » Tue Jul 03, 2007 3:11 am
Okay, well do that , thanks Arron
From the mad cows desk to yours,
Peace
Madcowthomas
Yo...Reggie vacation mom!
"Without imagination we would cease to exist"
William Thomas
(1970-)
Warning!
Burping Babies are the Cause of Global Warming!
-
Madcowthomas
- Doyen
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- Posts: 159
- Joined: Mon Feb 19, 2007 3:40 am
- Location: Seattle Washington - Salmon Fishing
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by Aaron » Thu Jul 05, 2007 1:43 pm
Hi William,
I've re-written the thread/tile manager for the light map algorithm, which I think may have been causing the problem (it's now the same as for normals & texture; the joys of the functional programming paradigm!). Can you please try the latest dev build with multithreading enabled?
Oh yes, and I've also 'upgraded' the error messages you were receiving so that they're more informative, and hence if this is still a problem it should be easier to track down.
Best regards,
Aaron.
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Aaron
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by silent303 » Thu Jul 05, 2007 5:00 pm
hi saaron,
i had the same problem with the last builds on my dualcore, i tried the new dev. 14 today and it works now for me ! but the 3D realtime renderer doesent seems to work for me, it shows nowthing just the skybox , when i select wireframe it shows black screen. my texture size was about 5000x10000
regards
silent303
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silent303
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by Aaron » Sat Jul 07, 2007 9:41 am
Hi Silent303,
Was the texture a mosaic? I don't think any graphics cards support textures larger than 4096x4096, so the have to be split into mosaics to be shown in 3D.
Cheers,
Aaron.
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by Aaron » Sun Jul 08, 2007 9:37 am
Hello,
Just a post-script: In the next dev-build I've made Sapphire automatically tile large non-mosaic textures when loading them into graphics memory, so this problem should occur no longer. It'll be released in the next few days.
Cheerio,
Aaron.
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Aaron
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by Aaron » Mon Jul 09, 2007 11:47 am
PPS: I've uploaded the fix (v2.5.1.15, 9th of July). Please let me know if there are problems.
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