Hi Aaron.
It's a long time that i wanted to aks this thing, but i ever forgot it. I don't know if is better to put this topic into Bug reports or Feature request, i try to put here.
When i launch L3DTVi2 with a tiled project it load first tile (probably in the middle of land) and use only a small amount of RAM. But when i fly around for a while it loads other tiles without unload the others and after some minutes it eats all RAM.
Maybe it could be better unload tiles that are not near, leaving in RAM only N,NW,W,SW,S,SE,E,NE tile as regard actual tile showed.
I've noted that your next release of L3DT v2.4 provides an upgraded L3DTVi2 version (i don't understood if you make the upgrade or receive upgrade by L3DTVi2 author).
Could be possible to add this upgrade (fix??) to next release?
Cheers.
Mauro.