I use the height map created with L3DT to create a 3D model in 3D Max.
I then want to use the diffuse texture and the normal map of this terrain created in L3DT.
But the problem is that the mountain slopes is also present in this normal map.
So when I would apply this normal map on the 3D model the result is wrong (because it's in tangent-space). (the result is correct when I use it in world space, but that's no good)
So my question is, how do I get a normal map wich just the extra detail of the normal map in it, not the mountain slopes ?
Or what would also help is if I could create a 3D model from the normal map (instead of only from the height map).