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New 'Dogfight' game released with l3dt terrains

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New 'Dogfight' game released with l3dt terrains

Postby creat326 » Mon Mar 14, 2011 11:34 am

Hi there

Since I don't see a showcase area, I think it's fair to show what I was able to do with l3dt and with the help I got at these forums:
http://www.youtube.com/watch?v=NUK3itkKOHc

It's a flight simulator based on WWI airplanes. Currently available at android & apple phones/ipads :)

All terrains were generated with l3dt, tiled into a bunch of quads and later on optimized with MeshLab to reduce the triangle counts.

As you can see it looks pretty decent, although I haven't been able to take care of the water yet. I need the water texture in a separate mesh so I can detect collisions, right now you can actually land on water or ran over it with a tank lol

Let me know what you guys think.
creat326
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Joined: Wed Sep 22, 2010 10:46 pm

Re: New game released with l3dt terrains

Postby Aaron » Mon Mar 14, 2011 10:15 pm

Hi Creat326,

Wow, very nice work indeed. 'Dogfight' looks like a lot of fun.

I'm happy to build a showcase section for the website if users recommend how they might like it to look/work. In the mean-time, I'll move this thread to the users projects section, which has previously been the spot for 'showcasey' threads.

Best regards,
Aaron.
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Aaron
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Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia


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