Hello,
I am trying out L3DT in the hopes that it will work for a project. I am trying to create a landscape in the Blender Game Engine that consists of a grid of separate terrain objects that fit together without seams. Although I can do this in L3DT pro, I can not figure out how to get the program to produce "chunks" that are around 1k polys. There will be 9 chunks loaded at any one time, and I do not need more detail than that for my terrains, as each chunk will represent a 256 meter square. I tried decimating the tiles in Blender after importing but this of course ruins the edges.
Since I am going to have hundreds of these tiles I want to automate this process as much as possible. I am really hoping I can do this with L3DT, because so far I like the program very much!
Thanks,
Matt