Until now I only used the "simple" functions of L3DT: design a map -> calc. heightfield & textures -> export.
Now I want to use the attributes map to control tiled textures in Unity. The problem is the way Unity controls the textures. Here is a short sample:
http://img705.imageshack.us/img705/6475 ... atmaps.jpg
So there are 4 textures on each splatmap. If I add more textures, more splatmaps will be created.
Is there any way to use the climate settings or a script to create splatmaps like this in L3DT(pro)?
I thought of replacing the colors of the attributesmap manually in photoshop, but I am looking for a workflow that works more than once or twice. This way would need too much time.
Would be great if anybody got an idea how to handle this!
Thanks in advance!